rFactor 2

rFactor 2

44 ratings
Formula SimRacing 2017
   
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435.144 MB
14 Sep, 2017 @ 1:48pm
1 Change Note ( view )

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Formula SimRacing 2017

Description
The official car of the 2017 Formula SimRacing Thrustmaster World Championship and its feeder divisions ACE and PRO. The 2017 car was developed by our own Technical Department and has completely scratch built physics. The car features 4 models, replicas of 4 different teams of the 2009 top tier formula series. Team Liveries included for all divisions. The car is getmodded to allow easy use for those wishing to host servers.

See our forums for more information on the mod and for information on creating custom liveries.

Visit http://www.formula-simracing.net/ to find more information about the car or join our leagues.
Popular Discussions View All (1)
1
10 Mar, 2023 @ 9:40am
PINNED: Livery Templates
Formula-SimRacing.net
15 Comments
acincheyenne 10 Mar, 2023 @ 9:42am 
can someone steer me to the template, the web page that is linked does not have it
hinduQSH 3 Dec, 2017 @ 9:06pm 
Is it still possible to upload ur own livery to the mod?
Formula-SimRacing.net  [author] 24 Sep, 2017 @ 7:25pm 
There is no rcd talent files or anything. This is a league mod.
There should be information on the S397 forum about RCD files.
serbPSN 24 Sep, 2017 @ 3:43pm 
Is the mod optimized for single player in any way. Like consistant drivers and such. If not is there a way to do it ourselves. The AI edit in game seems to be unusable with any mod unless you create virtual ride which is a pain haha
M Lynn 20 Sep, 2017 @ 2:42pm 
Ah I see, I didn't realise there would be a conflict sorry. It's fine now after uninstalling last years car. Thanks.
Formula-SimRacing.net  [author] 20 Sep, 2017 @ 10:24am 
Well that is last years car and will do that if you have a mixed grid. Using just the 2017 car you should not have that issue.
M Lynn 20 Sep, 2017 @ 10:00am 
There are a few other cars the same.
Formula-SimRacing.net  [author] 20 Sep, 2017 @ 5:11am 
@M Lynn If you post a screenshot I can take a look at it.

@Jdaddle this can be fixed if we update the mod again.