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PhoenixTalon Shuttle Lander
   
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Tags: blueprint
File Size
Posted
Updated
99.549 KB
15 Sep, 2017 @ 10:57pm
23 Sep, 2022 @ 7:58am
1 Change Note ( view )

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PhoenixTalon Shuttle Lander

Description
This is PhoenixTalon's lander, using mostly Galactic Blocks, and a few Industrial Blocks. The lander is aesthetically pleasing, and can function as a home away from home.

Requires linking of Gates and Switches, colors for LED's, and text for Arc Signs.

I will make a video for linking the machines. Settings for LED's and text for Arc Signs are below.

LED SETTINGS
Field LEDS
R 42; G 82; B 255

Cockpit LEDS
R 42; G 146; B 80

Anti-Grav Plate LEDS
R 224; G 75; B 82

Reactor Power LEDS
R 42; G 210; B 255



SHUTTLE HUD
<offset=-2.5>
<zoffset=-6.7>
<#0B29FF>
<size=1>
<width=1.0>
<align=left>
_______________


<#FF9F0B> / \
<#0AE936> --- <#FF1111>: <#0AE936>---
<#FF9F0B> \ /
<size=0.3><#FF0DE5>
RALT: 3.0 BALT: 126.6
SPD: 0.0 VRT: 0.0
ATM: 1.0 GRV: 0.8
FUEL:<#4ACA00> ||||||||||||||||||||||||||||||||
<#0B29FF><size=1.0>_______________



SHUTTLE ENTRY FIELD
<offset=-3.15>
<zoffset=1.0>
<#0D4FFF>
<size=1>
<width=1.03>
<align=left>
======================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================================


20 Comments
SolarToker 6 Mar, 2018 @ 11:25pm 
^^' Happy to help! We learn from eachother and build amazing things.
Basan™ 5 Mar, 2018 @ 8:10am 
I've finally picked upon your BP's ideas, concepts' design and so on to give a somewhat wild revamp 'clothing' of my own whims. And yeah, as I suspected... Your landing gear design allows us to have it built upon harmful environments such as Tundra, for ex. :steamhappy:

Once I finish the details I'll publish the BP and give you associated credit for it. But if you wish to see it for the time being... https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1321397924 and this work in progress can also be visited upon EEW!.
Although to be frank, when I finish this I'll try to port over to "Meraki"'s (upon its Lunarian landscapes).
phoenixtalon  [author] 22 Sep, 2017 @ 10:40pm 
@2017amck Thank you so much! I really do appreciate you watching the whole video. I did laugh so hard at your comment though. I know my videos are so long lately. I lose track of time when I stream. Too much fun! LOL
phoenixtalon  [author] 22 Sep, 2017 @ 9:37pm 
@Basan™ Good idea! Seems like you could build it almost anywhere!
ServerLeader_IAMTHATIAM 22 Sep, 2017 @ 7:17pm 
phoenixtalon has one of the best channels for making Creativerse videos :steamhappy:

I actually watch the entire video, even if its 2 hours long!
Basan™ 21 Sep, 2017 @ 10:51pm 
Thanks Phoenix' . I had the trap blueprint done in a solid way because that way you can stand upon it to lure aggressive creeps and still don't get corruption nor frost 'illness' meter filling. ;D
phoenixtalon  [author] 21 Sep, 2017 @ 7:17pm 
@ZBST Gear Thank you!
phoenixtalon  [author] 21 Sep, 2017 @ 7:16pm 
@Basan Thanks for the link to your trap. Solid design. I may use that idea at some point. Beacon notification is a great alert system.

Your suggestion is exactly what I was thinking. If it wasn't for the signs, machines, and containers, I could make the whole ship disappear like I did with my jet in the hangar. LOL
Bad Lieutenant 21 Sep, 2017 @ 10:31am 
Awesome!
Basan™ 21 Sep, 2017 @ 2:27am 
No problem at all, Phoenix' . Just said what I'd do in a similar situation. ;D
Although I'd simplify the process and simply make the sensor (to detect only players) cover the area of the ladder/ramp entrance of the vessel and it's nearby vicinity. And that would simply send an order to an inverter gate . And voilá, whenever player(s) is(are) nearby it tells it to make the ladder/ramp visible. :steamhappy:

If you've got any doubts, then please check this out because is what I've used to tame my Thing (without stun bombs , ofc :steammocking: ) and it used the same mechanic, although for creatures. Or PM me, either way it solves your issue if you're not sure on how to rig it. ^^