XCOM 2
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AP Grenades Redux
   
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571.742 KB
17 Sep, 2017 @ 9:41pm
18 Sep, 2017 @ 12:58pm
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AP Grenades Redux

In 1 collection by RealityMachina
RealityMachina's War of the Chosen Mods
97 items
Description
Adds in anti-personnel grenades that obey cover rules with their explosions, but have bigger explosions radii to compensate.

AP Grenades will auto-upgrade to Alloy Grenades when you research Plasma Grenades, ala Frag to Plasma.

The default stats for AP Grenades that are different from frag grenades are:

3 - 5 damage

6 radius (double that of regular frag grenades)

-1 piercing (this should result in Armour being one more point effective on enemies that have it)

The default stats for Alloy Grenades that are different from plasma grenades are:

4 - 6 damage

6 radius (double that of regular frag grenades)

-1 piercing (this should result in Armour being one more point effective on enemies that have it)

Credits
Thanks to a8a for making the fixed inventory images for these grenades.
25 Comments
Maxidonis 22 Oct, 2023 @ 9:15pm 
@MrBananaClipps I would assume the grenades lack of environment damage would be the reason it doesn't cause fire.
MrBananaClipps 30 Jan, 2022 @ 11:06pm 
How did you get this to work without causing fire everywhere? I am trying to make the tactical x4 act like a breaching charge but after every explosion the building completely catches fire
XpanD 27 Aug, 2021 @ 9:56am 
Just finished a campaign with about 280 mods, this one included, and had no major issues! Thanks for putting this up.
Kiruka 14 Oct, 2020 @ 9:25am 
Thank you so much for that! I've just released my version.
RealityMachina  [author] 13 Oct, 2020 @ 6:30pm 
That's fine.
Kiruka 12 Oct, 2020 @ 1:25am 
@RealityMachina: I made a version of AP Grenades Redux intended to be used with LWOTC; single builds, no eating of the AP Grenades once Alloy Grenades are built, plus a few more customizable features. Would it be okay if I released it? I'll give you credit, of course.
Ganches 8 Mar, 2020 @ 8:03pm 
I've had the same experience as Beagle. These can still penetrate low cover, sometimes even when they're not highlighted.
Ludwig, Shadow Protogen 26 Aug, 2019 @ 7:29am 
Will this be adding a Tier 3 AP grenade soon or no?
Beagle 9 Apr, 2019 @ 1:04am 
For some reason these don't work quite right for me. It still hits people in half cover from the grenade even though there isn't a highlighted tile under them. Anyone else had a similar experience?
tanaka(kamei) 2 Nov, 2018 @ 4:44am 
I edited XComAPGrenades.ini, and I modified it as follows.
APGrenade
Basedamage:5
ArmorPierce :-2

APGrenade2
Basedamage:7
ArmorPierce :-5