XCOM 2
161 ratings
WC_LAByrinth
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
70.943 MB
19 Sep, 2017 @ 4:34pm
31 Oct, 2017 @ 7:10am
7 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
WC_LAByrinth

Description
MOD-ID TAG = #1139079133
DESCRIPTION = Dynamic Tech-Tree(s)
SUMMARY = Gameplay facts and various details summarized by "Tech-Tree" devices available from the "XCom-Archives" while serving as direct reference to many other Pedia articles.

IMPORTANT NOTE As of 31/10/17, this mod is now considered entirely DONE!!

Okay.. straight to the point, what is it all about? In terms of Gameplay tricks & Voice packs & custom Weapons (or whatever else that would somehow alter the Vanilla game ruleset), nothing -- don't even try! BUT, if you really just want XCom2 + DLC(s) + War Of The Chosen X-Pack facts & details & informations in a relatively cohesive component... you got it!!

Don't be fooled by the apparent "Archives/Encyclopedia" style.. the logic involved to develop these patterns (and how they flow) was flooded with brainy thoughts that went on for hours if not days of extra care for clarity & smooth operations. It's a structure of direct truths combined with the occasional cool comprehensive graphics.

A supplemental Mod (( WC_INFormApps )) is necessary to integrate various other assets so that the "Descriptions" make sense.. Click on its Link in the Required Items section to the right.

PS; This is basicly an update to the XCom2 version.. check it out for more details & previews here;
LAByrinth


KNOWN ISSUES

-- None, AFAIC.


LOCALIZATION(s)

Never thought anyone would ever try translating the whole complex & heavily customized XComGame.INT file from English -- but some brave mind volunteered to do it. On behalf of Russian players, thanks...

17/10: RUS by tr0ll

** Please note that i will not "personnally" support these attempts. Contact the author(s) if you want something fixed in their custom files which would always be updated after my official INT copy only. I simply integrate their results as is within the necessary folder.


STILL.. TO DO

1) Factions 'Summary of Skills' still require indirect Perk ToolTips via custom UC script.
2) Enhancing the LW2 area with further Infos.. but only after Pavonis updates it to WotC factors.


UPDATE NOTES

(25/09:PM)+(02/10:PM)+(09/10:PM)+(16/10:AM)+(23/10:AM) == Refer to 'Change Notes' viewer link.

(31/10:PM) Everything has been DONE!
-- All remaining Stats & Unit Cards completed.
-- ADDENDUM section finished.

PROGRESS Final Status ••••••••••••••••••••••••••~98%••


PLENTY OF CREDITS WHERE & WHEN DUE

-- This mod wouldn't even exist without precious (a'hem.. essential) help from three great UC script coders... Grimy Bunyip & BTernaryTau & Ginger! It certainly is as much their work than it was mine for nearly four months in early 2016, alone.
Three more people i'd have to mention here to acknowledge that they truly inspired me;

-- Jarcionek created an excellent Tech diagram on...
XCom2 WIKIA[xcom.wikia.com].
-- AlexF released his own solid reference Image in a Mod context...
Tech Tree
-- ExodusInfinite designed some excellent "Hint" solutions (for XC2 & LW2) as well...
FlowCharts

Sooooo, mucho thanks to everyone above and anyone else (specially Modders & the CX community) that kindly helped me out over the many past months!!
----------------------------------------------------------

** Please consult this Nexus Post[forums.nexusmods.com] to learn about manually editing the default "XComGame.INT" file for extra features.
** Comments, Requests, Kudos?? Please join the discussion threads below.

Lastly, to all my precious subscribers (Please push that RATE-UP button).. Enjoy!

-- Zyxpsilon
Popular Discussions View All (1)
7
1 Nov, 2017 @ 11:10pm
PINNED: Localization
tr0ll
101 Comments
Zyxpsilon  [author] 16 Jun, 2022 @ 7:04pm 
I'm going to tolerate that kind of remark *THIS* once only.
That's three people now expected NOT to come here to spread "Incompatibility Claims" about my mod - since every XC2 players can still decide what they want to use.

How i interpret any facts is my own business. If you have an MCO while activating this mod simultaneously to yours - i'm not arrogant (Right Rusty?) enough to tell you what to do in any shape or form.

Insults stop here. Leave me alone, on Discord included.
MrCloista 16 Jun, 2022 @ 5:56pm 
The only thing there is is an MCO conflict. That is it. Get your facts straight.
Zyxpsilon  [author] 16 Jun, 2022 @ 5:34pm 
Contrary to what RustyDios & Kexx are claiming on their newest UFOPedia+Bestiary gimmicks, this mod is fully functional as is except for these specific features...

1) The Archives structure has been Hi-Jacked by their inserts and thus wrecked the default formatting methods while pushing mine below theirs

2) Their Bestiary functions will likely crash -- this has absolutely *nothing* to do with my UIInventory_XcomDatabase class

3) There *IS* a conflict.. but it is related to which features players might prefer for their OWN needs

4) I tried to reason with them but it looks like they're more interested by such new toys than sharing a reasonable solution.

I'm going to seek for an indirect caching trick to sustain both our stacks in TWO distinct menu hooks.

In the meantime, my subscribers can still use WC_LAByrinth as is -- but don't blame it for occasional crashes.
Zyxpsilon  [author] 25 Oct, 2021 @ 11:35pm 
Thanks a bunch @Wags.

Modders do such extensive projects for various reasons; mine is a deep "Love" for Firaxis excellent products (for Civ-6 too in my case).
But XCom-2 is in class by itself. WC-LAByrinth was meant as a formal (in-Game) expansion to the Pedia Articles which i felt were lacking some comprehensive gameplay details -- without having to log on Web-Sites or "Wiki" stuff.
It was a challenge but really worth its 250+ Hours tasks.

It's priceless feedback like yours that propels us further into the Modding "business" for free!

Wags 25 Oct, 2021 @ 1:08pm 
I very rarely mod games but figured I'd finally look for a few non game changing enhancements. This mod is extremely informational and extremely well organized. It is so well done that I think the developers should have paid you and patched it into the game. The time and effort you (and the others you gave credit to) put into this mod is very much appreciated. Very well done!
Zyxpsilon  [author] 20 Oct, 2021 @ 8:57am 
BUT -- actually, there are some distinct articles (6) directly related to *LONG WAR 2* (alone) at the end ... a specific Tech-Tree Index, various ruleset notes, etc. Most details located everywhere else (except for WotC, of course) offer basic XC2 infos that are still relevant to LW2.

Players just have to scroll up/down to find what they want. :)
Zyxpsilon  [author] 20 Oct, 2021 @ 8:40am 
Nope.. the only alternate version is basic XCom2 (LAByrinth).
Worth noting is that both cannot be "incompatible" with anything since they only apply custom HTML strings to localisation systems within the Archives. Essentially external to gameplay functions and other process.
AquiloSpiritus 20 Oct, 2021 @ 5:57am 
Is there a version compatible with LW2 without WotC?
lelesiriosc allkeyshop.com 21 Aug, 2021 @ 8:57am 
@Zyxpsilon
2) I imagined, no for me it is not enough, however, there are several guides online so it doesn't matter :)
Zyxpsilon  [author] 20 Aug, 2021 @ 8:57am 
2) Oh yes, that... i've only made some swift overview articles for those three with generic details and quick GFX reference summary sheet(s) -- into "Resistance Factions + Squads" section. I thought the default Skill Trees have enough info within the "Tooltips".