RimWorld

RimWorld

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Smokeleaf Industry
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Mod, 1.0
File Size
Posted
Updated
14.320 MB
21 Sep, 2017 @ 9:11am
5 Jun, 2019 @ 8:48am
29 Change Notes ( view )

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Smokeleaf Industry

In 1 collection by larSyn
larSyn's Mods
4 items
Description
This mod is no longer supported. Feel free to use any assets from the mod in any way, as long as you give credit. If someone wants to takeover and update please let me know. Thanks for all the support!

Smokeleaf Industry is a mod that adds various new drugs, foods, medicines, building materials and more all based around Smokeleaf cultivation and processing. All items added by the mod are based on real world applications of "smokeleaf" and it's byproducts. Medicinal, recreational and industrial uses are all included. Research must be conducted in order to unlock the various items and their uses.

Note: Many aspects of the vanilla smokeleaf joint have been changed.
Most importantly, the smokeleaf joint recipe now requires smokeleaf buds that can be obtained by trimming your plants. Trimming and rolling are unlocked after researching Smokeleaf Cultivation.

Additions
Smokeleaf Production - New work benches, generator and growing machinery added.
Cultivation Bench
Medicinals Lab
Smokeleaf Autotrimmer
Hempoline Generator
Grow Lamp
Ceiling Lamp
Light Bank
Stone Planter
Wood Planter
Space Bucket

Smokeleaf Byproducts - Obtained by processing smokeleaf leaves at a Crafting Spot, Drug Lab, Cultivation Bench, or Autotrimmer.
Smokeleaf Hemp Fibers
Smokeleaf Seeds
Smokeleaf Buds

Recreational Drugs - Created by processing smokeleaf buds and other drugs at a Crafting Spot, Drug Lab, Cultivation Bench or Medicinals Lab.
Smokeleaf Joint
Smokeleaf Hash
Chemfuel Hash Oil
Smokeleaf Distillate
Smokeleaf Cannagar

Edibles - Cooked/crafted at a Fueled or Electric Stove.
Hemp Flour
Hemp Milk
Hemp Protein
Smokeleaf Butter
Smokeleaf Seed Oil
Smokeleaf Cookies
Smokeleaf Brownies
Smokeleaf Candy
Smokeleaf Smoothie
Smokeleaf De-Energy Drink
Smokeleaf Infused Meal

Medicines - Crafted at a Drug Lab or Medicinals Lab.
Smokeleaf Tincture
Smokeleaf Pills
Smokeleaf Lotion
CBD
Smokeleaf Infused Medicine

Other Stuff - Crafted at a Stonecutter's Table, either Tailoring Bench and the Refinery.
Hempcrete Blocks
Hemp Fabric
Devilsleaf Fabric
Hempoline
Various hemp based flooring


Installation
Activate the mod in the mod menu in-game.
Load order shouldn't matter, but, if you have Architect Sense installed, put Smokeleaf Industry after it.
If you want to install mid-game, make sure you have no bills for making Smokeleaf joints set first. If you have Vegetable Garden Project, remove any hemp fabric you might have first, and then activate SI. (There have been reports of things not working properly when added midgame, add at your own risk.)
If you want to uninstall, remove anything related to the mod from your game before you uninstall. Should be ok, but no guarantees and not recommended.
Steam Mod ID: 1140051385


Requirements
None, but, if you have Architect Sense installed, put Smokeleaf Industry after it.

Previous Versions
Available here.[github.com]

Compatibility
Probably not compatible with any other mods that alter or depend on the vanilla smokeleaf joint recipe. Should be good with everything else.
If another mod alters the same values with xpaths, the mod lower in the order will overwrite the other.
If another mod replaces the joint ThingDef, this mod will overwrite it.
If you find any incompatibilities, please post them in the Bug Report discussion.

Compatibility Patches
*Patches are now included in the main mod thanks to ModCheck.*
-Vegetable Garden Project


Credit/Thanks
First, thanks to all the veteran modders posting in the Ludeon Help forum. I have been a serial lurker there for the past few months, and with all their unknowing help I was able to start learning how to mod Rimworld.
Thanks to Fluffy for Architect Sense, and bringing some order to the menus.
Thanks to dismar for Vegetable Garden, AshbornK9 for Project Fallout and dburgdorf for all his various mods.
I spent a considerable amount of time reading through the files for these mods (and the Core files) and learned quite a bit.
Thanks to Marnador for the awesome font.
Thanks to Nightinggale for the very useful ModCheck.
And, special thanks to Tynan for such a great game.

License
CC BY-NC-SA 4.0[creativecommons.org]
Popular Discussions View All (3)
100
18 Aug, 2019 @ 6:42am
Bug Reports
larSyn
21
27 Dec, 2019 @ 1:08pm
Suggestions
larSyn
2
16 May, 2018 @ 1:28pm
Translations
larSyn
450 Comments
Bird Up 3 Oct, 2021 @ 11:15pm 
An update to 1.3 would be incredible
Greengo 1 Oct, 2021 @ 2:17am 
Please someone update this to 1.3
1337 Kiwi 11 Jul, 2021 @ 1:52am 
Any chance of an update to 1.3 please?
smidem 5 Dec, 2020 @ 9:16am 
Hey, just wanted to say I've really enjoyed using this mod. I've noticed recently that my colonists will never prioritize working at the cultivation table. I'm using this in combination with the complex jobs mod. The people I have prioritizing drugs often prefer to use the drugs lab as opposed to the cultivation table. Aside from manually telling the colonist to do work at the cultivation table, how can I get them to use it? Do they need to prioritize basic crafting instead? Just curious. It seems like all of the recipes can also be made at the drugs lab. The cultivation table just gets an additional benefit from the trimming tools. I use the vanilla expanded furniture mods too, and I have two drug cabinets for the labs. I think that's on par with trimming tools. At this point I might just strictly use drug labs until I get the autotrimmer. Thanks in advance for any feedback you guys might have.
razgraz 12 Sep, 2020 @ 12:47pm 
bro here you are again advertising, if people wanted bishops mod they'll download it you autist.
Ogliss 16 Mar, 2020 @ 3:55pm 
might be a bad download, any errors on startup regarding the textures?
Stratt76 16 Mar, 2020 @ 3:53pm 
Using 1.0 here, anyone else get the sprites missing for the smokeleaf plant? Probably one of the 90 mods I have installed but thought I'd ask. (red box with an x)
annavictori12 8 Mar, 2020 @ 9:34am 
I did not find a recipe for Smokeleaf Seeds, something else needs to be researched in order to receive them