Divinity: Original Sin 2

Divinity: Original Sin 2

118 ratings
Eternal Lockpick
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
10.841 KB
21 Sep, 2017 @ 9:30pm
22 Sep, 2017 @ 12:42pm
3 Change Notes ( view )

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Eternal Lockpick

Description
What it does:
Adds a unique lockpick that will not be consumed on use

How it does it:
Create new root templates with unique name that has consume after use turned off

Compatibility Issues:
Will not work with any mods that place the items at the same locations as the ones stated below
Will not work with any mods that use the same unique template name

Locations:
In the first starting room on the table
Near the first guards at Fort Joy
Near the waypoint at Driftwood
At the starting location of Arx

FAQ:
Q: Will this work with saves?
A: Yes this item should show up as a level item when you load your save.
31 Comments
Anseo 6 Feb, 2019 @ 9:11am 
Super TYVM @KhromeHound!
Fjarun 4 Feb, 2019 @ 7:45pm 
Anyone here still looking for a DE Version, I have thrown one up on the workshop now that *should* work, and at least did when I tested it.
Zoey Huntsman 31 Jan, 2019 @ 8:06pm 
Can we get this for DE please?
Anseo 4 Jan, 2019 @ 7:36am 
Yes please issue for DE
Aleph 27 Dec, 2018 @ 6:59am 
+5 for DE.
Quite painful to deal with consumable lockpicks in a world of finite resources.
Somebody 16 Oct, 2018 @ 4:08pm 
+4 for DE.
I just want to not have to get every lockpick i can find to not run out, not have a "cheat mod" that unlocks everything like many other mods do, and this one fits that... but outdated :l
Monabell 23 Sep, 2018 @ 4:42pm 
+3 for DE
MiniDurston 17 Sep, 2018 @ 11:05am 
+2 for DE request
joebob 16 Sep, 2018 @ 4:18pm 
+1 for a DE request!
Myrrh'Tal 11 Sep, 2018 @ 7:09pm 
In my top 3 favourite mods for Divinity 2 - any chance on getting this for Definitive Edition? Thanks again!!!