Stellaris

Stellaris

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Slower Machine Fallen Empire Awakening -LEGACY-
   
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22 Sep, 2017 @ 1:33am
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Slower Machine Fallen Empire Awakening -LEGACY-

Description
Just like my original mod, Slower Fallen Empire Awakening ( https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=791727047 ), this mod 'slows' Machine Fallen Empire.

Now, it technically slows the awakening. Thing is, unlike other Fallen Empires which would awaken at right conditions, the Machine Empire will awake if certain tasks given by the Machine Empire go 'wrong'. It will trigger the Machine Empire to go berserk.

By average this mod will delay those tasks to appear by additional 100 years in average. It also may ask you really tough task such as asking to attack organic Fallen Empire. That task is also delayed by 100 years in average. In vanilla game, the mean time for those even appear is 100 years. This mod simply adds another 100 years.

You do not need my Slower Fallen Empire Awakening mod. This mod is completely separate mod. However, You will need both of these mods to delay both Machine and organic Fallen Empires.

I also have other mods such as adding new weapons, Jump Drives, balance mods (not rdy for 1.8 yet), and stuffs. Click "Will pick sniper's Workshop" on the top of the mod's name to see the list of my mods!
2 Comments
Will pick sniper  [author] 6 Mar, 2018 @ 12:48pm 
With "late game" slider, I think these mods are redundent. I will leave them as legacy mods.
LockNesTom 22 Sep, 2017 @ 2:10am 
WOOT