Arma 3
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Search For The Jackal -Part 2- Convoy Ambush (Far Cry 2 Homage)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
58.277 KB
22 Sep, 2017 @ 6:00am
21 Oct, 2017 @ 5:41am
10 Change Notes ( view )
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Search For The Jackal -Part 2- Convoy Ambush (Far Cry 2 Homage)

In 1 collection by RandomTShirtGuy
Search For The Jackal - A Far Cry 2 Inspired Campaign
7 items
Description
This is the second installment of the Far Cry 2 inspired campaign, "Search For The Jackal", that I'm working on. Once again this mission works in Singleplayer or 2-3 player Co-op, and once again it's balanced for multiplayer.

The crew:
- Larkin, Rifleman (Team Leader) (AEK971)
- O'Connor, Sniper (M24)
- McKay, Autorifleman/Machinegunner (RPK74)

Story:
So, our inside man is starting to become cocky. Wants us to refer to him only as "The Commander" from now on. Sounds easy enough. Anyway, the Commander has a new task for us -- two as a manner of fact. First task is to take care of a convoy carrying the Jackal's guns to a rival militia group. The second is to eliminate the group so that the Commander can take over their camp. This operation is more unorthodox than we expected, gentlemen. Stay on your toes.

Mods:
The required mods list is slightly longer and will be similiar in future scenarios.

If there is something you think is wrong with the mission/can be improved, please let me know and I'll see what I can do about it :D)
12 Comments
RandomTShirtGuy  [author] 8 Apr, 2018 @ 12:44am 
Oh of course! If I recall correctly there are a few during the later missions, but can't remember for sure (because I made these quite a long time ago). But thanks :steamhappy:
wuffman 7 Apr, 2018 @ 8:46pm 
vehicles that can be "borrowed" civilian vehicles, good stuff, tho !
RandomTShirtGuy  [author] 7 Apr, 2018 @ 1:56pm 
@71st_AH_wuffman Can I ask real quick what you mean with 'civ vics'? Never heard the term before :S * Deleted and reposted due to many mispellings*
wuffman 7 Apr, 2018 @ 1:46pm 
That was very engaging. Still you pay close attention to EI placement and make this as challenging as you want. much fun, THX! ( more civ vics pls )
RandomTShirtGuy  [author] 27 Oct, 2017 @ 11:23am 
Yeah, the area is kinda big, but the last enemy is there somewhere. Maybe they're hiding in the fields? Note that the scenarios get drastically better (in my opinion) after this one, so Part 3-7 are much better than 1 and 2.
Liberty_Valance 27 Oct, 2017 @ 8:50am 
I could play and it was ok but the last ennemy cannot be found ...
Liberty_Valance 11 Oct, 2017 @ 7:29am 
Same thing fort part 1. I will unsubscribed and subscribe anew. Thanks
RandomTShirtGuy  [author] 10 Oct, 2017 @ 2:06pm 
Oh, a quick question: Did you get Part 1 working? Knowing if you did could possibly help me find the source of your issues.
RandomTShirtGuy  [author] 10 Oct, 2017 @ 2:03pm 
Well damn, because I really have no idea what is causing the errors for you. Maybe try to unsubscribe the mission and subscribe to it again. I know you have made it clear before, but are you sure everything is ticked green? Have you loaded the mods in your Arma 3 launcher (as in you have them in the "Loaded Mods" list under the "Mods" section in the Arma 3 Launcher)? I am sorry if I am stating the obvious, but I really don't know any other solutions to the issues you are facing. :/ Honestly, I am not even sure what is causing them, so fixing them is even harder :(
Liberty_Valance 10 Oct, 2017 @ 1:36pm 
there are two messages, the first something like
steam\_cur_sp.tanoa\mission.sqm....... rifleman_3_01 no longer exist..

Drives me crazy...