Arma 3
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Search For The Jackal -Part 3- Sabotage (Far Cry 2 Homage)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer, Multiplayer, Coop
Scenario Type: Infantry
Scenario Map: Tanoa
Meta: Dependency
Tags: Tag Review
File Size
Posted
Updated
47.707 KB
22 Sep, 2017 @ 9:55am
21 Oct, 2017 @ 5:58am
5 Change Notes ( view )

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Search For The Jackal -Part 3- Sabotage (Far Cry 2 Homage)

In 1 collection by RandomTShirtGuy
Search For The Jackal - A Far Cry 2 Inspired Campaign
7 items
Description
Time for the third installment of my Far Cry 2 inspired campaign! Works well for Singleplayer or 2-3 player Co-op, but I recommend playing with at least one other player. Note: O'Connor does NOT have his signature sniper, but a DMR. The mission is quite close-quarters and if you play in a party of 3, it would be drawing the short stick to play with his signature M24. (The rest of the crew also have similar weapons to their basic ones, due to their signature one's lack of flashlight support)

The crew:
- Larkin, Rifleman (Team Leader) (AK12)
- O'Connor, Designated Marksman (MK18 ABR)
- McKay, Autorifleman/Machinegunner (RPK12)

Story:
The Commander has another request for us: to search and destroy a militia weapons cache in the area. The cache is probably well defended and he doesn't want to "lose good men", so he sends you guys in once again. First step is to get the coordinates from, you guessed it, a Radio Tower. Second, neutralize all hostiles overlooking the road. These emplacements work perfectly as an FWB for supply line ambushers, and that's why they got explosives hidden somewhere close. Clear the emplacements, find the cache and destroy it. Hope you packed some explosive charges, to take out the cache. Finally you should meet up with the Commander's men to report the mission successful, and get some rest. Don't worry, they'll watch your six. And one more thing: it's going to be dark, so you got the element of surprise. Make good use of it.

Mods:
Still, same mods as in Part 2 EXCEPT for NiArms RHS and CUP Compatibility! These two are required for the scenario to work. Luckily, both are rather usefull because with these mods AK mags from CUP and RHS work for NiArms AK's aswell :)

One more thing regarding the mods: I was originally giving all the members MP5S SMG's (NiArms, of course). If this is an idea you guys support, I can do another version (or patch this one) with those guns as starters, or then just add them in the car or something similiar.
5 Comments
Feanor 9 Jul, 2024 @ 7:02pm 
I'm having all the mods and returns an error. HLC_COMPAT2_CUP_AK has been deleted.
RandomTShirtGuy  [author] 18 Dec, 2018 @ 4:50pm 
@Sale Arma-man

Thanks man, hope you enjoy the seriesa as a whole :DD
SSP Games 18 Dec, 2018 @ 3:59pm 
Nice
RandomTShirtGuy  [author] 27 Oct, 2017 @ 11:20am 
Make sure you're using the flashlights on your guns. By default it can be enabled with the "L" key ;)
Liberty_Valance 27 Oct, 2017 @ 10:22am 
very difficult without NVG, I did not use VAS ... good job, thanks