War for the Overworld

War for the Overworld

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The Gilded Rise - Level 4
   
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Game Modes: Scenario
Number of Players: 1 Player
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9.869 MB
22 Sep, 2017 @ 12:51pm
25 Mar, 2019 @ 11:27am
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The Gilded Rise - Level 4

In 1 collection by Korvek
Webbernever1's Intermediate Campaign - The Gilded Rise
20 items
Description
Level 4 - Upper Arcanius (Gnarling King - Level 10, Mandalf the Maroon)

Your minions have researched even more tools for you to use, Kasita. Now may you construct the beast den. Yet, note well that its portal is small, and so only the oculus may be attracted to your dungeon. Yet, the oculus fits in well with your current army composition, for you now have an extra layer of ranged minions at your disposal.

Recall how the gnarlings did refuse to join your forces? Well now would be timely to exact your well-deserved revenge. The Kingdom of Upper Arcanius was once split into two parts: a northern castle and southern suburbs. Yet, these southern suburbs have fallen to the Gnarling King and his considerable army. This king has no intentions of joining you, and does send some workers which serve him to destroy your dungeon walls. Slay the gnarlings, Kasita, and they shall almost certainly join your forces. Once you have done this, march upon and storm the King of Arcanius' castle. Though the king, himself, is absent, his court magician, by the name of Mandalf the Maroon, does still command his forces. This pesky wizard is one who seems never to escape death and I doubt that it shall be the last we see of him. It shall also be necessary to capture the king's bridges, for Mandalf the Maroon's magic does prohibit the construction of ours.

Estimated time: 40-75 minutes.
5 Comments
Korvek  [author] 17 Mar, 2018 @ 6:24am 
I would put part of that down to inexperience when making the map. The map was originally intended to be quite different, as has been the case with many maps I produced, and the perception shrine was to show the player a special way into the castle. I agree that I should look into making it more accessible as it currently serves little purpose and by the time it is claimed, the castle could have been stormed long ago.

Which south-eastern labyrinth do you mean? If you mean the spiral, it was a prototype trigger I developed when I started creating them. You may have noticed that gnarlings attack you from that direction. In short, that spiral was responsible for controlling when gnarlings attack you. I had the option of just removing it when I developed better trigger systems, but elected to keep it for now as a reminder to myself of the previous versions and efforts.

Korvek  [author] 17 Mar, 2018 @ 6:24am 
As a hint, remember that you can always use possession to scout ahead. It can save time. Also, I never usually give libraries of artefacts lol. I try to follow a formula which I have attempted to perfect over the campaigns; namely that the reward should equal the amount of effort in reaching it, and the difficulty in finding it. Hence, for instance, three layers of brimstone followed by forcing a player to use shockwave would yield a much greater reward than simply digging out some sand. The important thing for me is making sure that the reward does not trivialise the level. As it is, oculus spam can win these early levels very easily as I had underestimated their strength.

Good luck with the rest of the campaign should you wish to continue. Let me know, if you wish, how the future levels go.
ZuWhowho 16 Mar, 2018 @ 9:48pm 
That perception shrine to the east of the central island is a right pain, I spent ages trying to figure out how to get a claimable path to it, and by the time I did get to it, I'd already raided all the areas I it revealed trying to find a path to it in the first place xD, so that was frustrating, but engaging.

Also it was a but annoying that there was nothing of worth at the end of that south east labyrinth; claiming it all soaked up a worker for a long time and my occulas kept getting tangled in it. Was kind of expecting a library of artifacts or treasury at the end of it.

This was my favourite map of the campaign so far. The final fight is a blood bath as all the empire units gather in the big central room so entering the place can agro most of them. Makes for a quick, bloody, and intense finale that was very satisfying after the previous map had me move my army between four different corners of the map catching inhibitors.
Biervampir [AUT] 22 Sep, 2017 @ 2:44pm 
There's an anagram which says "INAPPROPRIATE"
Korvek  [author] 22 Sep, 2017 @ 12:56pm 
This level currently uses a special attack trigger involving underminers. As a result, it can be unpredictable and the scheduled gnarling attack may come very early or very late. Nonetheless, it is fairly weak and just using lightning is sufficient.