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Overall, the design was pretty damned neat, and we have to work with the limitations of the system. I know from my own map, it's hard to get the cubes to land right sometimes.
This was by far, however, the least challenging, and the shortest. It looked cool, but it was over in a fairly quick, anti-climactic manner that really did not require me to think at all...
This is the only one I haven't given a thumbs up to so far, but I didn't give it a thumbs down either, so there's that =)