Starbound

Starbound

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Asteroid Gravity
   
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23 Sep, 2017 @ 3:35pm
2 Jan, 2018 @ 10:56am
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Asteroid Gravity

Description
This won't affect previously generated Asteroid fields
Somehow I thought such a mod already existed, but someone pointed out it didn't so I made it. Asteroid fields will naturally have some gravity. So asteroid bases/colonies are once again plausible, at the cost of a little realism.

Notes
  • This should be compatible with anything. Yes that means FU, other asteroid mods, and anything else.

  • Mechs cannot fly when gravity is present unless you have some mod that changes this fact. Therefore mechs are near useless in an asteroid field with gravity. Yet you still have to beam down in them, but can exit them soon after if you wish. I haven't yet looked to see what it would take to let you beam normally, but this is a minor problem IMO.

  • Without using this mod, anyone with admin privileges can use
    /setgravity 15
    etc but that only affects the player, rather than the world itself. Thus NPCs etc won't have gravity this way. With this mod, they will because this mod affects the asteroid generation itself.

  • The gravity will be fairly low. From 10 to 19. For reference - a standard vanilla world (without a variable planet mod of some sort) will have 80 gravity.

  • Environmental Protection mod can't change gravity levels in a naturally 0G environment (because of some core engine shenanigans apparently), but it should work again in combination with this mod. Although that's presently untested.

  • Only a server would need install this. It shouldn't really matter if the player was subscribed or not. But if you don't allow asset mismatch, then the player would also need to be subscribed.

  • This mod can be uninstalled safely. In which case the asteroid "worlds" you generated with this mod will retain their gravity for the same reason the ones you generated prior to installing won't have any. Such parameters are determined at generation time and will remain.

  • The "Field Generator" mod offers an alternative to this. You can turn on gravity only within your base, thus leaving it possible to still use your mech to explore the rest. Honestly I think that's better than this, but that's your choice to make.

Also check out my other mods
https://steamhost.cn/steamcommunity_com/id/bk3000/myworkshopfiles/?appid=211820&p=1&numperpage=30

For those that prefer to download from the official Starbound Forums, you can find my mods here
http://community.playstarbound.com/resources/authors/bk3k.395551/
11 Comments
Sandbox Enjoyer 4 Jan, 2022 @ 11:55am 
Wait, so with this I won't be able to fly in Mech?
Spinz 22 Feb, 2020 @ 12:06pm 
Thank Cheese someone mad this a mod
っLunauticalっ 21 Jun, 2019 @ 8:19pm 
this seems good
i want to make a colony inside an asteroid
Thanks for fuffilling mah dreams
PrelawGunmir 25 Aug, 2018 @ 12:07pm 
yeah that would be cool
bk3000  [author] 24 Aug, 2018 @ 8:40pm 
I don't recall ever encountering NPCs in asteroids natively. This doesn't touch much about asteroid generation. But if you built a colony there, then there would be NPCs.

It would be cool if someone added asteroid colonies/villages though.
PrelawGunmir 24 Aug, 2018 @ 6:03pm 
do the asteroids have npcs in them always or rarely?
BeanSlinger419 6 Oct, 2017 @ 5:22am 
the Environmental mod had gotten broken
Coda 30 Sep, 2017 @ 2:22pm 
I'd love to see this tested with Environmental Protection.
Astronomical 24 Sep, 2017 @ 9:40pm 
@Helstiir Looks a little more like an extraterrestrial mimetolith to me. ;)
Helstiir 24 Sep, 2017 @ 4:22am 
umm... is it just me or do some of the astroids form a goblins face at the top?