Arma 3
254 ratings
[UCM] Utilities Construction Mod
   
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Data Type: Mod
Mod Type: Editor Extension
File Size
Posted
Updated
755.025 KB
24 Sep, 2017 @ 10:20am
3 Jan, 2018 @ 8:24am
12 Change Notes ( view )

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[UCM] Utilities Construction Mod

Description
The Utilities Construction Mod (aka UCM) allows to quickly add construction areas in your missions for pipelines, railways, electric lines, and such.

Being a fan of milsim, the main reason I developed this mod was to give an objective purpose for staying in specific areas, especially for persistent servers. Having a lot of small tasks such as the ones that ALiVE gives you it's really great, but having (for instance) a pipeline to build qualifies the presence and gives specific time limits for a faction to be in an area.

Please note that this mod is still in early beta. Some changes and bugs are to be expected. 

Sample mission
A sample mission can be downloaded from here:
https://github.com/ostinelli/SCAR_UCM/raw/master/resources/ucm_demo.Altis.zip

ACE
UCM does not need ACE to run, but if enabled the Interaction and Cargo functionalities will the the ones of ACE, otherwise they will default to enhanced vanilla ones.

Persistence
UCM has its own Persistence Module that allows you to save UCM data.

ALiVE
UCM is integrated with ALiVE, with some caveats. Refer to Github for notes.

Github
https://github.com/ostinelli/SCAR_UCM

Why
If you are the "Rooty tooty point and shooty" type of person, this mod may not be for you. It will not give you additional things to shoot at; rather, creative usage can offer you a purpose for simulating real life scenarios in war areas.

Thank you
Thanks to all alpha and beta testers, in particular:

* 2RGT Hollywood
* W4lly63
Popular Discussions View All (2)
3
11 Oct, 2017 @ 7:59am
Persistence? I need a railway in Altis!
NightmareHxC
72 Comments
Lying Sack Of Fun 24 Mar, 2022 @ 1:31am 
Love the customization options. Now I can have stormtroopers building bunkers with materials brought in by starship.
Fuzzle 14 Aug, 2021 @ 1:52am 
Does the persistence in this work if I'm not using ALiVE?
Catchdog 8 May, 2021 @ 4:28pm 
Will this work if the I enable dynamic simulation?
Justice Molton 11 Mar, 2019 @ 1:29am 
How can i make it that after the work is done, a another script starts to add points?
Lazyusuf 4 Feb, 2019 @ 5:05am 
Scripting function 'scar_ucm_fnc_requestworkers' is not allowed to be remotely executed

how can i solve this problem

Bobby McGirthy 1 Feb, 2019 @ 11:15pm 
wait... would this work with Pilgrimage?
Aldar Ducken 18 Dec, 2018 @ 4:51am 
Is that possible to edit manually persistence saved data ? if yes, where to find it ? thanks.
Aldar Ducken 25 Oct, 2018 @ 5:46am 
Is that possible with that mod to costructing houses ?
misultin  [author] 22 Aug, 2018 @ 4:43am 
@GrapefruitGus@91NightFox sorry I don't even have Arma installed rn, can't check if something broke.
wanax 29 Jul, 2018 @ 8:53pm 
Anyone know if this mod still works? I tried setting it up, but the materials delivered weren't ace interactable, so I couldn't move them.