Age of Empires II (2013)

Age of Empires II (2013)

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5. Zeitalter - Die Entdeckerzeit
   
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New Workshop General: Graphics, Music, Sounds, Terrain
File Size
Posted
Updated
69.241 MB
25 Sep, 2017 @ 1:43pm
22 May, 2018 @ 2:52pm
42 Change Notes ( view )
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5. Zeitalter - Die Entdeckerzeit

Description
READ POINT 1!

  1. Complete installation (IMPORTANT!!!)
  2. What does the mod
  3. More links
  4. About us

[]---[] NEWS []---[]

Steam Group for your ideas, wishes an more

1. Complete installation

This mod needs the now linked mod, which adds the lyrics in the game. *CLICK!*
Without this "text mod", text errors occur in the game. If the lyrics are not available, a game restart is often enough (but rarely happens!).


2. What does the mod

News and update information are available in the Steam group.

The mod adds many new technologies, some of which are available to all, others only for certain civs. The biggest change, however, is the 5th Age, which has been added. This in turn enables technologies and other entities.

The biggest changes in a list:

- all technologies are more expensive (feudal +25% | castle +50% | imperial +100% | discovery + 200%)
- natural food occurrence: 250 - 750 food (previously ~100)
- natural wood occurrence: 300 wood (previously 100 - 125)
- natural gold occurrence: 10.000 Gold (previously 800)
- natural stone occurrence: 3.500 Stein (vorher 400)
- cavallery, siege weapons, heavy infanerty, hereos, ships need more population headroom (previously every unit 1)
- maximum population 1100 units | minimum population 625 (population technologies possible) (previously min 25 and max 500)

The following civs had to change their beliefs:

Celts ->> Kryptonits
Italians ->> Romans
Magyars ->> Mauritanians
Teutons ->> Saxony


3. More Links

The insertion of altered / new technology trees turns out to be more difficult than it seems. Therefore, new tech trees are uploaded as image format and offered. A list with the rough changes already exists as an Excel spreadsheet, but this is not always up to date.

List of technologies[www.dropbox.com]


4. About us

(a) Krypton

- Data-Modder (Technologies, Units, Buildings)
- Balancing
- Texte

(b) Ich

- graphical/ sound design (images, icons, sounds)
- Balancing
- Tester

Credits:
Jorgito_aqua27, Jorgito, Dave3377, Catbarf, Nein Nunb, Catbarf, Ronin, SirBackorA
29 Comments
strawinskysacre 16 Dec, 2024 @ 1:03am 
Bei mir kommt die KI nicht ins 5. Zeitalter - was kann man tun?
Jeorge  [author] 30 Oct, 2019 @ 10:33am 
The are bugged :( and we also can not import them, cause there is a 5th age. so we stared drawing them, but didnt finished. We only have an german script with all changes. But you will get pictures of techtrees + patchnotes +... when we do a DE Version of this mod :)
Blaze_Star 28 Oct, 2019 @ 1:05pm 
where can i see all the civs tech trees?
Phi φ  [author] 10 Jul, 2018 @ 4:49am 
Du gehst ins 5. Zeitalter, und erfoscht die Technogie "Held freischalten" in der Statue. Danach kannst du den Held im gleichen Gebäude ausbilden (1x).
Oldschmetterhand44 9 Jul, 2018 @ 3:07pm 
und wie bekommt man diesen "Held der Nation"?
Phi φ  [author] 9 Jul, 2018 @ 2:15pm 
Geh in die Beschreibung der Mod und abonniere die dort verlinkte Mod. Ist fett markiert.
Oldschmetterhand44 9 Jul, 2018 @ 1:58pm 
Wie sehe ich was die neuen Technologien können? Beispielsweise im Dorfzentrum steht da nur "Statistik ausblenden"
Phi φ  [author] 27 Apr, 2018 @ 4:00am 
Gerne, falls du Wünsche Interessen oder ähnliches hast, tritt der Gruppe bei und äußere dich.
Vielen Dank.
SethXyfus 26 Apr, 2018 @ 2:55pm 
Vielen Dank, für die vielen super Einheitenbilder und allgemein, ein super Mod von euch!
Phi φ  [author] 24 Apr, 2018 @ 9:57pm 
Hey, did you subcribe to the String mod? Atm there is no list of all technologies available. If you have further problems or something like that post it in the Steam group...