Sid Meier's Civilization V

Sid Meier's Civilization V

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1.805 KB
22 Dec, 2012 @ 12:01am
22 Dec, 2012 @ 9:12am
2 Change Notes ( view )

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Description
This mod gives additional output to the buildings added in the Strategic Resource Building mod. The additional output is added by techs around the time that the resource the building provides is going obsolete.

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The Strategic Resource Building mod must be installed for this mod to do anything. https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=113741595

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Details:

Corral: Now also provides +1 culture per turn, after discovering Industrialization.
Foundry: Now also provides +1 production per turn, after discovering Industrialization.
Deep Mine: Now also provides +1 production per turn, after discovering Robotics.
Biofuel Refinery: Now also provides +1 production per turn, after discovering Ecology.
28 Comments
Core 16 Aug, 2018 @ 4:15am 
dont work...(i can not see this mod in the mod Menü) sry for bad english gg haha
Cringe Isekai Enjoyer 10 Dec, 2017 @ 11:15pm 
@TheGreatWars mate, stop using drugs.
The Polar Expression 27 Oct, 2016 @ 10:13am 
@TheGreatWars That'd be op on marathon, for sure, however it'd barely matter on Quick, especially considering that most matches merely last around 200 turns, with units and buildings being produced within 1-2 turns per city near the end, with most of the techs specified only researched and buildable at points like Turn 50, unless directly beelined - 750 production means nothing in comparison to 250 production, in those games, basically (can't use it fast enough).
Anyhow: That isn't the case, so don't worry.
TheGreatWars 6 Dec, 2015 @ 6:12pm 
@kel hey +1 production per turn what does that mean like it will go up to +10 production after 10 turns or is it just adding +1 to every turn? Im guessing it +1 to every turn but i want to make sure because if it just keep going up +1 a little broken for all leaders
Venusaisha 1 Nov, 2015 @ 3:16pm 
don't think there a complication with this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=402274275&searchtext= . besides differ buildings. thou since deep mine, may clash with https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=297192948&searchtext=deep+mine if he has it.
Kel  [author] 21 Mar, 2015 @ 4:24am 
Are you running any other mods at the same time? Some mods are incompatible with one another, and can crash the game when loaded together.
Mort 20 Mar, 2015 @ 7:08pm 
Everytime I try running it my game crashes is there anyone else having this issue? Does anyone know how to fix it?
jiefyang 29 Jun, 2013 @ 5:41pm 
newbie here.. got other mods to work on mac.. question... in pc all i had to do was subscribe to get mod.. but i had to find the mod from civfanatic, unzip and then move to work on mac.
can u tell me where else i can go to get your mod apart from steam?.. cos steam is gay
Starfoth The Burgundy Silk Rug 27 Apr, 2013 @ 6:58pm 
:D
You...are....epic
Kel  [author] 27 Apr, 2013 @ 6:57pm 
Yes. The buildings still give their original yield of strategic resources. This just gives them additional culture/production output with a later tech.