Team Fortress 2

Team Fortress 2

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Lazytown Lazynitez (cp_lazytown_lazynitez_b6)
   
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Game Mode: Control Point
File Size
Posted
Updated
7.005 MB
28 Sep, 2017 @ 7:15am
15 Nov, 2023 @ 8:27pm
3 Change Notes ( view )

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Lazytown Lazynitez (cp_lazytown_lazynitez_b6)

Description
Wanna Play It?

Silencio's | Lazytown 24/7 | Bots
IP/Port: 74.91.122.181:27015
Maxplayers: 32

Bots run at a Level 3 difficulty, wear hats, and can use different weapons. Also, no ads or anything like that. Its not a serious server. This map runs in rotation with the Lazydaze map (the maps alternate between the two, voting not setup... yet!)


About
Lazytown (cp_lazytown) was a 5 control/capture point map that was made about 10 years ago and it does not follow the standard/vanilla-based format. This is the night version of Lazytown. This map has no relation to the TV show, it is named lazytown due to its design (see map history section). Details are as follows:
  • Stalemates 90% of the time (long matches/slugfests/tug-o-war).
  • Supports and is best played with 32 players.
  • Does not use a round timer (think of it as team deathmatch map with a goal).
  • Has only 1 area spawn for each team (no additional spawns are unlocked, you must rely on engineers).
  • Engineers can build in their spawn.
  • Has been rebuilt from the ground up while preserving its unique playstyle.
Again, this is NOT a Valve standard/vanilla-based map and it was never intended for such. Please keep that in mind for this map, especially to those of you who are not keen on maps like these.

So why upload it? Well, it was fun for myself and a bunch of players for many, many years. Despite what some might think about maps like this, it was definitely a good time with the right folks/community involved. But that can be said about anything I suppose. This particular version of the map was one that I rebuilt for a great group of people I used to play with back when I ran servers years ago, but neglected to release them publicly until now.

To play the map locally, open the in game console and copy the following command:

map "workshop/1149854938"

Click "Submit" and it should load the map for you.

Alternative download links (especially for those who would rather use fast download instead of the Workshop):
GameBanana: https://gamebanana.com/mods/69710

While it is not required for this map, you can also get the nav mesh for this file from dropbox here:
https://www.dropbox.com/s/ndor5p9gg4dcyyg/cp_lazytown_lazynitez_b6.nav?dl=0

To install the nav mesh, go to your TF2 game directory and either add it to your maps folder OR add it to your "custom" directory. Create a new folder in the "custom" directory for TF2 called "custom_stuff" (or whatever you want to call it). In the "custom_stuff" directory, create another folder within it called "maps". Once that is done, move the nav mesh into the "maps" folder you created and it should work.

Alternatively, you can get the nav file from the above Gamebanana link or you can also generate your own nav mesh. To generate your own, simply load the map, then enable cheats in console (sv_cheats 1) and then generate the nav mesh with the nav_generate command and it should create the nav mesh you need for the map.

If you are looking for the day version of this, the following links will have it:
Workshop: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1151703799

Map History
Sometime way, way, WAY back when during the TF2 beta, a guy named Zeta created one of the first custom maps, cp_lazytown. As the name suggests, it was a very lazily designed town with capture points and it followed none of the valve conventions (at the time, none existed). This was to test out a hacked up version of the SourceSDK that people put together to see if it was possible to make maps for the game (the proper version of the SourceSDK did not come out for TF2 until sometime in 2008, mind you). As you can probably guess, it was definitely possible to make maps for the game.

Strangely enough, people loved the map. It definitely had design flaws and the map was very stalematey, but a lot of people back then enjoyed it (some still do to this day), so much so that many communities sprang up around this map and others like it. Eventually, a player named [GU] Tenshi updated the lazytown map and created two new versions: lazyday (which is still played today) and lazynite (which was primarily popular on the US west coast until a few years ago). These became the defacto versions of lazytown that most people played.

Years later, I rebuilt the lazynite and lazyday maps from the ground up for my old gaming community that I ran way back when. I optimized the map, added a few things, and "balanced" the map (at least in terms of it being a stalemate map) while preserving what made it fun for many people that used to play it with me way back when. That community is no more, sadly, but the maps themselves remain and a lot of folks enjoyed playing it, so I figured I'd share them.

Credits/Thanks
  • Zeta author of cp_lazytown.
  • [GU] Tenshi author of the lazyday/lazynite versions of the maps.
  • Shout out to the FSE/Silent Coast players from years ago. You guys were fun.
Popular Discussions View All (1)
2
22 Jul, 2018 @ 10:40am
Map and server config
roughnecks
8 Comments
Memelord69/420/666 17 Jan, 2019 @ 10:17am 
W E A R E N U M B E R O N E
ConeHead Stickman 27 Jan, 2018 @ 6:50pm 
This map is mine!
OctavE 15 Oct, 2017 @ 7:15pm 
WE ARE NUMBER ONE! HEY
I once saw a white woman. 13 Oct, 2017 @ 3:58pm 
i wish i did play tf2 around the time when it came out, i agree with what you say it did seem a lot more simpler and a lot whole lot better
Silence  [author] 13 Oct, 2017 @ 7:36am 
why, yes, it is a stalemate map! Its like TDM with control points!
Misuune 13 Oct, 2017 @ 7:18am 
i think this is
cp_stalemate_town
not lazytown lazynitez
Silence  [author] 12 Oct, 2017 @ 8:38pm 
Indeed! These maps were from a much simpler time in TF2 when the best feature of the game was playing with other people and being part of a community. I look back on maps like these and remember a lot of good times with friends. Back then, it was the people who played the maps/servers that made the experience memorable.
I once saw a white woman. 12 Oct, 2017 @ 7:26pm 
idk why but it makes me kind of nostalgic seeing how old this map is