Stellaris

Stellaris

74 ratings
Codominant Evolution
   
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File Size
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10.036 KB
28 Sep, 2017 @ 6:03pm
21 Jan, 2019 @ 7:15pm
9 Change Notes ( view )
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Codominant Evolution

In 1 collection by cbshing
cbshing's Tomb World Mod Collection
8 items
Description
This mod adds a new selectable permanent civic to let the player start the game with 4 Pops of another, codominant, species. This mod is a clone of syncretic evolution, but does not use the servile and strong trait. This allows you to roleplay sci-fi civilizations such as seen in "Planets of the Apes" to planet Naboo in "Star Wars" to our Reptilian overlords when they successfully unify Earth.

Features:
  • Permanent Civic: Adds a new permanent civic that is a clone of syncretic evolution, but without the servile and strong starting traits for the secondary species. You cannot use this civic, fanatical purifiers, mechanists, or syncretic evolution at the same time.

Compatibility:
  • Requires Utopia DLC.
  • Compatible with 2.2.*
  • Accessible for all languages (although text is only in English*)
    • Spanish Translation made possible by@io
  • Overwrites scripted trigger "has_encountered_other_species".

Related Mod
  • If you like this mod, please check out Origins Civics, a mod that adds other original origin type civics.

Note from author: This mod is made purely for roleplay and may not be balanced. I made the mod since Capek changed syncretic species such that I could no longer play a "Planets of the Apes" scenario in my Tomb World Start Systems mod. Have fun and let me know if you have any suggestions or find any bugs!

***Special Thanks!***
  • Special thanks to @io for helping to provide a Spanish translation for this mod!
Popular Discussions View All (1)
6
5 Oct, 2017 @ 7:10pm
Bugs & Compatibility
cbshing
80 Comments
dunnachius 6 May @ 3:14am 
No longer functions or me with 4.0
ZacharyBuilder 5 May @ 9:23pm 
oh no pop up every day now when having the civic active.
dunnachius 22 Aug, 2024 @ 1:58pm 
Still works just fine for me.

No clue how 5 1/2 years later.
paulo 5 Apr, 2024 @ 1:49pm 
This mod is in a dire need of an update.
Armored Waffle 21 Sep, 2022 @ 1:44pm 
Still works as of 3.5.1. Code magic don't fail us yet!

Only wish could tweak climate preferences a little to portray arctic or tropical variations where applicable. (Adaptive vs non-adaptive only goes so far)
Kamen Rider Nexus 4 Jan, 2022 @ 7:32pm 
Or better yet: turn it into an Origin, BUT KEEP THE CIVIC OPTION...

Pro of Origin Version: Full Civics count, which is cool as some Modded Civics offer exclusive techs
Pro for Civic Version: Can combine with an additional Origin

Having BOTH as an Option (although likely the Civic version incompatible with 'offers a second race' Origins, alongside both versions incompatible with each other) would make a LOT of people happy...
dunnachius 20 Dec, 2021 @ 3:31pm 
Still works, and please don't turn it into an origin. It cheeses much better as a civic.

It works wonders when combined with Clone army to cheese a second race.

But.. just so everyone knows this mod still works just fine, whatever codemonkey voodoo the author originally did, it has survived multiple updates.


It really makes clone army OP because it lets you optimize a second ideal race.
Meep 21 Oct, 2021 @ 2:38pm 
Thank you, servile and all that made it feel so icky. I just wanted friends who could explore the star together! And seems I was hardly the only one. :sunflower:
cubelith 4 Sep, 2020 @ 8:43am 
I will turn this into an origin if I find the time
Anarky 21 Aug, 2020 @ 7:55am 
I would really love an update for this mod. It has been in my mod list for 2 years and has become a must have mod for me.