Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Neeed some guidance at frost scenes...by some scape or objects.
...from a newbie.
"Reuploaded with a fix to the way too easy skip route. Hopefully the replacement will make it a better experience for all."
There are two problems here: One, the skipping times are still on the boards, now they're just impossible to beat. Two, the skip is still possible. [i.imgur.com] All I had to do was go forward two seconds to get around the QuarentineBody. This version is more fun, though, since the floor is gone. Wallrides > driving normally.
1: Just reverting the map to its original state (maybe without the floor, since wallrides are objectively more fun), you're not going to kill this skip without encasing the whole thing in a tunnel, and you're going to leave impossible times at the top the whole while. The map looks cool, but your time is better spent making new maps better than fighting skips.
2: Place a hidden portal near the start which takes players through a really cool, really hard 20 second section which either dumps them into a finish or ends with its own alternate EndZone.
Whichever way you go, remember for the future a lot of us in the Discord (myself included) would be glad to skip-check your map, just throw us the .bytes!