Starbound

Starbound

211 ratings
You Arn't Safe: ...Anymore!
   
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29 Sep, 2017 @ 6:20pm
6 Oct, 2017 @ 1:21pm
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You Arn't Safe: ...Anymore!

Description
This mod changes how some of the monsters and NPC behave.

NPC's(Crew, Guards, and Hostile NPC's like Bandits) all like and use hatches almost as well as the player...
If they follow you, they won't let a hatch get in their way so no hiding.

You can't hide but running is harder too.
NPC's like Bandits or Angery Guards will chase you for longer.

NPC's have better reaction times for things like shooting you in the face! Don't stand in front of a door else you get shot when you open it!

Monsters and hostile NPC's don't get along. Use that to your advantage!

NPC's won't slam a door in your face if you follow them. (Not nice!)

There is a fix for Peblit's and Snaglers so they won't hurt you if they are invulnerable. (Nice!)

This is a successor to 'Enemies Arn't Stupid!'
Thanks to SupaCURE for permission https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=731644566

Want a hatch only solution? --> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1151919681
Advice/Feedback Welcome.
Popular Discussions View All (2)
19
3 Aug, 2023 @ 2:59am
PINNED: Bugs? Post here.
samaw
0
29 Sep, 2017 @ 8:52pm
PINNED: Mod details.
samaw
51 Comments
Rebta 27 Jul @ 5:39am 
i forgot i had this mod, and i was wondering why arcana was going pure chaos, horizon npc and turret are shooting each other ahahah
Δ-k180 29 Jan @ 11:55pm 
its "aren't"
Lami. 17 Nov, 2022 @ 7:43pm 
I know this is a very very old mod, and not sure you are still interested in modding, but if you are willing to upload the 'NPCs not shutting doors when you are near them' feature only version of this mod on workshop, I will so much appreciate it. Or you can just give me the permission to do it myself. In that case, I assure you that I will credit you. Thank you.
Talula♡🐮 5 Oct, 2022 @ 1:45pm 
wildlife attacking NPC enemies is something i was just looking for a few hours ago, gave up, and then stumbled on this? fucking awesome, thanks bunches
Grand Poo-Bah de Canadiannaise 27 May, 2022 @ 4:46pm 
also, is this compatible with other npc behaviour improvement mods?
Grand Poo-Bah de Canadiannaise 27 May, 2022 @ 4:45pm 
also seen that problem xbxbxb123 mentions.
On virtually every pirate ship i board, there's a small landing bay that has 1 or 2 turrets and a pirate npc. By the time I traverse the space between my beam-in site for my mech and the pirate ship, the pirate npc is dead, evidenced by some pixels or some other item drop, and the 1 or 2 turrets are damaged some...
I'd like to request a fix for this error :)
xbxbxb123 1 Mar, 2022 @ 7:50pm 
This mod causes huge problems with "monsters" that are supposed to be allied with eachother and people who aren't
Hazy Skies 8 May, 2021 @ 8:50am 
So uh... I think this mod is the cause of an issue with path finding through water. I accepted a quest in a Hylotl city and it gave me an escort. But they refused to enter the water. When I went underground into an area with air they teleported to me, but as soon as the place filled with water. They were completely frozen and would not move :/
Xaliber 31 Oct, 2020 @ 6:21am 
@Khe:
What's an ERM?
Khe 29 Oct, 2020 @ 10:40pm 
I do not recommend this mod, after troubleshooting with a guy on the ERM discord. enemies were pointin at the ground and shooting, instead of shooting at him. might have been a conflict, who knows?