GameMaker: Studio

GameMaker: Studio

119 ratings
Zombie Survival Arena [Updated]
   
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genre: Shooter
Description: Zombie, YoYoCompDec2012
File Size
Posted
Updated
1.608 MB
23 Dec, 2012 @ 4:44am
4 Aug, 2013 @ 9:42am
10 Change Notes ( view )

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Zombie Survival Arena [Updated]

Description
That's a zombie arena game, it's still in beta and with the next update there will be more zombies,more weapons (like frag-granade, sniper-rifle, smg ...) and more rooms!!


CONTROLS


WAD = move (press w twice for double jump)

LEFT CLICK = shoot

S = action button (use medikit or buy weapons)

F = fullscreen

RIGHT CLICK (as soon as possible)




Hoping you'll enjoy the game i invite you to thumbs up and write comments about the game and things you would like to see in this project :D !!!



ps

sry for eventual bad english

****update changes****
-addded smg
-added sniper rifle
-adjusted view control
-added menu
-added bigger zombie at level 15
-added smurfs thrower
-added boomer at level "i don't remember".......
-added 2 more levels
-fixedd some bugs
-added warps in level n. 3

*******LAST UPDATE!!!!!111*********
-added pause menu :D
-sound control
-improved blood effect
-improved fps related to blood
89 Comments
Kazuma Kiryu 4 Jul, 2016 @ 9:50am 
np
Matt.o  [author] 4 Jul, 2016 @ 9:45am 
I'm Italian, the project is of 2 years ago and my english has improved in the meantime. I no longer support this game in the workshop. Sorry about the missspell, and thankyou for the feedback.
Kazuma Kiryu 4 Jul, 2016 @ 4:44am 
you misspelled headshot and shotgun.
Matt.o  [author] 20 Sep, 2015 @ 3:32am 
ahah thanks, Cruel Arena is the evolution of zombie Survival arena.
Revalopod 19 Sep, 2015 @ 7:44pm 
Hey I just realised that Cruel Arena was also made by you. I can tell, it's very similar. Very nice game!
SurWeaver 2 Jul, 2015 @ 9:29am 
xXarabongXx, there is one little mistake. The origin of cursor sprite is at the top of the sprite, not in the middle.
Matt.o  [author] 28 Mar, 2015 @ 5:23am 
You have to hit the subscribe button, then download the in-steam game-maker studio version and hit "play".
Matt.o  [author] 8 Jan, 2015 @ 5:22am 
For the arm rotating, there is the object player and the object weapon, the object weapon has the sprite of the hand with the gun and has this code:
X=player.x
Y=player.y
Image_angle=point_direction(x,y,mouse_x,mouse_y)

When you shoot you spawn a bullet from the weapon object, code it like that:
If mouse_check_pressed(mb_left)
{
B=instance_create(x,y,bullet)
B.direction=image_angle
B.speed=16 //or whatever speed you want, but smaller of the size of the bullet
B.image_angle=image_angle
}
ironmaidenev 8 Jan, 2015 @ 4:51am 
I have a question to the author, how were you able to make it so only one part of the player (the arms) was rotating and followed the mouse? Because I'm trying to add a gun to a platformer but I don't know how to make a gun system in the first place. If you can't answer that than can you answer this, how do you make it so when the player shoots the bullet goes in a certain direction if the sprite is different?
Matt.o  [author] 12 Dec, 2013 @ 6:15am 
check out this man :)
it's a better version of the game and i'm waiting for votes,
just download the demo
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=182316027&searchtext=