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X=player.x
Y=player.y
Image_angle=point_direction(x,y,mouse_x,mouse_y)
When you shoot you spawn a bullet from the weapon object, code it like that:
If mouse_check_pressed(mb_left)
{
B=instance_create(x,y,bullet)
B.direction=image_angle
B.speed=16 //or whatever speed you want, but smaller of the size of the bullet
B.image_angle=image_angle
}
it's a better version of the game and i'm waiting for votes,
just download the demo
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=182316027&searchtext=