Sid Meier's Civilization VI

Sid Meier's Civilization VI

136 ratings
Aldollin's Middle Earth
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
637.010 KB
30 Sep, 2017 @ 11:24am
16 Feb, 2018 @ 6:17pm
4 Change Notes ( view )

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Aldollin's Middle Earth

In 1 collection by Aldollin
Civ of the Rings
6 items
Description
Adds a new Mapscript "Aldollin's Middle Earth", attemting to recreate Tolkiens Middle-earth
The Map is randomly generated (more info below), so it will be slightly different every time you play.

Default Settings are 11 Civilizations and 20 Citystates , matching the amount of Civilizations and Citystates from my LotR mods. There is a lot of space on the map, so if you are not only playing with Lotr Civs/Citystates you might want to add some more.

If you want to play this map with LotR Civilizations, Citystates and Natural Wonders, check out my
"Civ of the Rings" Mod Collection here:
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=1125835491
(Note: if you are using "Lotr-Only" to remove non-Lotr Civilizations, make sure to set the amount of civilizations to 11 so there won't be any duplicate leaders)

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Map Options:
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-Natural Wonders can either be placed randomly (like in vanilla maps), or based on historical locations
(the latter will use Natural Wonders from "Civ of the Rings" if possible).
You can also turn them off if you want

-Rivers can also be either placed randomly or based on Middle-earth rivers
(random generation might sometimes lead to weird invisible river

-You can Increase or decrease the amount of Forest and Hills on the Map

-Start Location can either be random or use True Start Location



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True Start Location (TSL) :
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-Civilizations will randomly pick from a fixed pool of start locations, each with guaranteed
and thematically appropriate Resources to make sure the start is playable-good

-Citystates pick from a seperate pool of Start Locations without special resources

-Supports up to 13 Civilizations and 48 Citystates, more Civilizations can be added at the cost of Citystates,
but those additional Start Locations might lack resources

-Civilizations and Citystates from my "Civ of the Rings" Mods will always be assigned their appropriate Start Location



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Details on Map generation:
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The Map is generated semi-randomly: It is made up of 48 regions, with each region's characteristics determining how that part of the map will be generated.
This includes: Terrain Type(Grassland/Plains etc..), Continent and the amount of Forests, Hills and Mountains
In addition to that, certain mountainranges, lakes and forests are predetermined so the map always looks like you would expect Middle-earth to look like
62 Comments
Endicott 3 Apr, 2024 @ 7:04pm 
As of 2024, Civ vi is saying this map is not compatible
LvN 31 Oct, 2023 @ 2:39am 
Does this no longer work?
dkalt259 12 Feb, 2023 @ 4:03pm 
update please and thank you!
thank you so much for your work
Da Boo Brothas 21 Dec, 2022 @ 2:27pm 
Looks like a great map, but I cannot play it unless I turn off all the dlc. Would love to see an updated version!
Donkee 6 Nov, 2022 @ 6:27am 
update please
Laguna 12 Sep, 2022 @ 4:47am 
There needs to be an expanded version of this map to include Beleriand was well from the 1st Age.
TeNta 17 Aug, 2022 @ 1:32pm 
UPDATE MAP PLEASE.
jjuliancho1313 29 May, 2022 @ 5:08pm 
Great map, it would be great if this could be updated
Paul 31 Jan, 2022 @ 4:47pm 
it works fine for me tho
skibidi jonkler 16 Mar, 2021 @ 2:56am 
you really really need to update this