Rise of Nations: Extended Edition

Rise of Nations: Extended Edition

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MacMod50
   
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47.257 MB
30 Sep, 2017 @ 5:03pm
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MacMod50

Description
The 50th edition of Macmod
Macmod focuses on adding many more units and adding more to late game and info age matches.
Missile Shield now unlocks the Archangel SX8 response missile, the Antares Chemical Missile, and the Antares HMARSD (an upgraded Rocket Artillery)
Artificial Intelligence turns Armored Cavalry into Cyber Cavalry and allows you to upgrade from Anti-Tank Missile to the MOE Mecha. Researching World Government will upgrade partisans to National Guard, which have 50% more health, resistance to tanks, and bonus damage to enemy infantry.
Governments get stacking bonuses with each governmental age (For example, in the Classical Age, researching Republic will add a 50 to your commerce cap, this becomes 75 in Gunpowder Age, and 100 in Industrial Age, Monarchy Stable reduction goes from 20% to 30% and so on)
Some (late game) units are Government exclusive, with some being made at your government-exclusive building (Socialism/Shadow Government gets the Tribunal, Capitalism gets Headquarters)
For example, researching Capitalism and Artificial Intelligence allows for the Drone Operated Helicopter to be researches, Capitalism and Global Prosperity unlocks Future Force Marines (an Oakymod unit) Shadow Government and World Government upgrades your infantry to the Cottonmouths (High-speed shock infantry)
Some late game units are boss units that require immense resources to produce - such as the Supersoldiers who require Missile Shield and Artificial Intelligence to be researched, with their unit research costing 8000 Knowledge and Wealth and a base production cost of 200 Knowledge and Wealth.