XCOM 2
1,410 ratings
WOTC Nice Mission Debriefing
7
3
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
619.119 KB
1 Oct, 2017 @ 3:37pm
8 Feb @ 11:57am
16 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
WOTC Nice Mission Debriefing

Description
A follow-up to Mission Award Variety, Nice Mission Debriefing for War of the Chosen shows extended stats and awards for your soldiers at the end of a mission.

FEATURES
  • Stats
    Kills, Damage Dealt, Shot Accuracy, Overwatch Accuracy, Tiles Moved, Loot picked up, Most Hated Unit, Headshots
  • Awards
    Your favorite awards from Mission Award Variety return with more coming in the future
  • MVP designation
    One soldier from your squad who went above and beyond will receive this coveted trophy
  • Photobooth support
    Create a photo or choose one from your collection and this photo will accompany your soldier's stats until you delete or change it
  • Controller support
    Use a controller to navigate through the stats and photobooth options

To access this screen, press the View Mission Debriefing button on the Mission Summary screen (it's next to the Take Mission Photo button):


COMPATIBILITY NOTES
Does not override any classes as of version 1.0.1. Extends UITactical_Photobooth when creating a photo within the debriefing screen, so any mod that overrides that will have a conflict (e.g. WC_PhotoReBooth).

Note that I have a UIScreenListener listening to UIPhotoboothReview, so any mods overriding that class could potentially cause issues.

PHOTOBOOTH NOTES
As of version 1.1.0a, photos can be automatically assigned to soldiers if they've been created via the Armory or otherwise. Saving is done via the Analytics Manager which may not be totally reliable, so it will fall back to an existing photo if it can't save successfully.

FAQ
Q: What does this award mean?
A: Hover your cursor over the award to see the tooltip. You can also see the full list in the localization file (Steam\steamapps\workshop\content\268500\1154827808\Localization\WOTCNiceMissionDebriefing.int).

Q: What do the colors on the stat values mean?
A: Green means the soldier led the squad in that stat. Red means they had the least amount of that stat.

Q: A couple soldiers won the same award, should that be possible?
A: It's possible that more than one soldier is tied with the same highest value for that award, so they all can receive it.

Q: What happened to X award from Mission Award Variety?
A: Not all the awards from Mission Award Variety have made it over, either due to irrelevance or they weren't quite working the way I wanted them to. I'll probably continue bringing them over in some form, but also new ones may take their place.

Q: Do I need to start a new campaign to use this mod?
A: No.

Q: Can I suggest a new award?
A: Sure, many have been suggested in the Mission Award Variety comments. I tend to be more interested in awards that can be won by any soldier and aren't biased toward a specific class.

Q: Can I rearrange the order the stats appear?
A: You can do this in the config file (Steam\steamapps\workshop\content\268500\1154827808\Config\XComWOTCNiceMissionDebriefing.ini).

Q: Why does the Headshots stat not always appear?
A: Headshots only get displayed on missions that feature the Lost.

Q: Why is there a warning when I try to make a team poster?
A: Because I'm not overriding UIMissionSummary, it's not simple to override the behaviour when you exit the photobooth for the team poster (which immediately transitions to the dropship loading scene). You won't see this warning if you enter the mission debriefing screen first. If you'd rather not see the warning at all, you can edit the config file and set EnableTeamPosterWarning to false.

Q: How come sometimes I can't target an enemy/objective that is in line of sight?
A: If this happens, exit and reload your save. If you still can't target, then reload an earlier save where you're out of line of sight to the target, then move into line of sight. I don't know why this happens; it may have something to do with modifying game states because that's the only thing I can think of that this mod does that might affect other systems.

SPECIAL THANKS
Thanks to Kosmo for the Lifetime Stats mod whose code is the basis for this mod's stat tracking.

Robojumper for helping Kosmo with a bug and thereby helping me.

RealityMachina for suggesting a fix for possible crashes.

Iridar for various fixes and improvements in Version 1.1.1.
Popular Discussions View All (10)
6
31 Jan, 2018 @ 7:52pm
Compatible?
Nephalem
3
13 Oct, 2023 @ 1:22pm
Simplified Chinese Translation
zxc2008
2
16 Dec, 2017 @ 8:53am
German Location
Nor Dogroth
282 Comments
Daddy Takeda 13 Jul @ 7:11am 
I think you could team up with this guy that just made the Medal Award mod and combine your mods. Yours appears to use event listener to give award to soldier, and the guy from the Medal mod said not long ago that he would be fine with adding event listener but he is not enough familiar with this kind of programming. Combining your work would make one hell of a good mod!
atamize  [author] 16 May @ 5:09am 
Please share your log if you get a crash
Daddy Kaneki 16 May @ 3:20am 
To add to what others have been discussing here; I've noticed that the crash seems to *only* happen when I click Continue *while in the expanded debriefing from this mod.* If I click the back button first to go back to the normal mission end screen, and THEN click Continue, there is no crash.
atamize  [author] 13 May @ 4:29pm 
I have not considered opening the screen automatically on mission end; I feel like that would likely cause conflicts with some mods.

Total team stats is not a bad idea, but not something I'm super interested in for this mod. Thanks for the feedback!
«Wyvern» 10 May @ 9:38am 
Hi. The Mod is working well on my side. Glad to see finally how much kills and damages every units has done during the fight. But i have 2 questions:

-Is there a possibility to have the debriefing screen automatically openned when the mission end ? Its beena good while im playing the game now and im sadly not used to open this screen, which is not very ergonomic

-Is there a posibility to have a total stat data in addition of individual datas ? Like Total damage - Overkill damage - Missed/total shots (Normal + Overwatch) - Crit Kills/Total kills or stuff like that ? Just suggesting. This mod is very nice and i plan to keep it fowever :3
donny.beiskom 18 Feb @ 5:39am 
This mod is working fine even with the Xcom2 Collection mobile version, but after 3 missions, and end of the mission when show the debriefing its crash when I didn't click next button..

Maybe like @Tedster and @CaptainRichard said it's cause garbage collection error, I don't know, but I Love This Mods
atamize  [author] 8 Feb @ 1:15pm 
Thanks for the report CaptainRichard and Tedster! The issue should be fixed now.

Latest update also ignores damage dealt from Skulljack. But hey, if you like the fact that Skulljacks do 200 damage, go ahead and remove those abilities from XComWOTCNiceMissionDebriefing.ini.

As for the remote start/claymore stats, in the code I can ascertain that something blew up and caused damage but I don't know how to credit the Reaper for it. Consider it accurate role-playing; if people knew who was behind these attacks the Reaper wouldn't be doing their job correctly!
Tedster 1 Feb @ 10:21am 
yeah, bad state data in save files can cause garbage collection errors, so that likely causes some random intermittent crashes.
CaptainRichard 1 Feb @ 6:06am 
Hi there. I'm the author of X2 Data Explorer and I think I've found a bug in this mod. The full explanation is at https://github.com/rcd47/xcom-2-data/issues/2 but the short version is: in XComGameState_NMD_Root at line 211 (and also line 440), ModifyStateObject is being called on GameState instead of NewGameState like it should be. This seems to confuse the game and causes it to write bad state objects into the save file.
A BUTTNUGGET 18 Jan @ 6:53am 
Hi ! Somehow the debriefs don't include my reaper's "Remote Start" kills or claymore kills, is that normal ?