DEADBOLT

DEADBOLT

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Tower of the Damned
   
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2 Oct, 2017 @ 4:21pm
3 Oct, 2017 @ 2:39am
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Tower of the Damned

In 1 collection by Nintee
DEADBOLT: Last Stand
17 items
Description
Case #10: Tower of the Damned

The flames don't know I'm here. I have to be quick.

Go to the general's address and find out what's going on.

[Mission]
Find information.

[Intel]
I can't ask the flames for help; he'll get suspicious

--BONUS CHALLENGE--

"Taking the Stairs"
Clear "Tower of the Damned" without being seen.

Author's Opinion: Yet another level that I've been wanting to make since the beginning. The "gimmick" is that it's really tall. I find it's not a fantastic level, since there's not much interesting use of the trigger system or room layouts apart from the tall thing. It's a good one nonetheless. I think you'll like it. It also introduces a brand new, never before seen character. (Unless you played Hunter's level first)

The level idea was inspired by the elevator section of "Is Anybody Out There?" as well as one level in Zombie NIght Terror of the same name.

Hunter also helped me quite a lot with the decoration of the first section and a bit of the second. Props to him for that.

Cheers to level transition!
3 Comments
jknifgijdfui 19 Jan, 2024 @ 2:31pm 
this is one of the most infurating things ive fucking played
Tahazzar 13 Oct, 2018 @ 2:57am 
Very nice level. Quite linear, but that works well with the premise. The second part makes you wish there was some kind of a checkpoint.
RPD_Survivor_842 9 Oct, 2017 @ 4:59pm 
great map m8