Kenshi
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Nekos Economic Overhaul
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3 Oct, 2017 @ 9:49am
29 Oct, 2019 @ 10:20am
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Nekos Economic Overhaul

In 1 collection by Hatsune Neko Gaming
Complete Modded NPCs Collection
4 items
Description
Rebalances the economy and crafting so prices are more inline to survival.
In the long run you will still be able to make lots of cats, but in the start to mid game and even into late part of the game, it will be much harder to become bill gates of the Kenshi World.

Due to some of the changes, when you first enable this Mod, it is recommended that you import into a new game so the changes are guaranteed to work correctly.

Also when setting this mod, make sure it's put at the bottom of the load order so its changes overwrite other changes by other Mods. this is if you use other Mods to ensure this Mods adjustments take preference.
Making this more compatible with other Mods. including mine since some changes have affected squads. those these changes are different than my other squad changes in my other Mods.

Old saves are compatible long as its current game version. stable or experimental.
NEO is built on the experimental Branch of Kenshi.

Rebalanced

Building materials
Food materials
everyday items
Ruin Loot Spawns, now you shouldnt be able to get 5 or 10 master work items but instead 1 or 2 at most.
added guards/patrols/residents to ruins and floodlands
research times and costs
Research materials costs
Xp Gain due to the longer researching and production times.

Working on/Balancing

All crafting materials
Spawns and loot spawns
Late game Money sinks

also part of the rebalance is costs versus finished item. this means no matter what, even if you buy the materials you will still earn a profit making finished items.

Before you would spend more to make a finished item. It cost more to make it then the sum of its parts. this is now fixed.


Carbon now required to make steel bars.

You can find carbon in all Armour and weapon shops.
Carbon processing Tech added, can now build the processors.

Support and Appreciation
Want to support me making mods, or just show your appreciation?
All funds go into keeping my computer running
And always it is a big thank you to those who end up supporting.
you are the best!

Patreon Hatsune on Patreon[www.patreon.com]
PayPal HaTsUnE NeKo's Donationation link [paypal.me]
Popular Discussions View All (3)
54
6 Nov, 2017 @ 9:19pm
Update testing
Bored Peon
23
11 Jan, 2019 @ 8:49am
GREAT MOD!
stecph
0
23 Dec, 2018 @ 3:58pm
Bug with stores?
Inoka
311 Comments
MazovianBoia 13 Jul @ 9:25am 
I'll see if I could do that, but yeah the economy is beyond patchable I get you. Also, can't wait for Kenshi 2
Hatsune Neko Gaming  [author] 13 Jul @ 9:12am 
you are welcome to make a patch for it.
but for me, i stopped development of this mod once i found it acceptable to me.

my next plans are to redo all my mods for Kenshi 2

btw, there are so many different ways to cheese this games economy its not funny.
MazovianBoia 13 Jul @ 7:48am 
I see your point, but doesn't dried meat undermine this cause being so cheap in comparison? I would like the other food options to be resurrected even if that means dried meat is nerfed to oblivion (maybe a nutritional value of 1 or 2 lmao). Playing with a small party, you can get away with never buying food other than dried meat.

Regarding Garrus, I noticed that regular merchants sell them without a backpack while nomads sell them with backpacks for similar prices. Wouldn't this allow me to run a profit by buying young Garrus from nomads to then sell their backpacks which cost much more than the Garru itself? I feel like the price of a Garru should include the backpack that it's coming with, or, at least, the ratio of the cost of a Garru with a backpack to the backpack's sell value is higher than 1, so unprofitable. What do you think about that?
Hatsune Neko Gaming  [author] 9 Jul @ 4:57am 
yes, by editing the amount of charges.
but the goal of this mod is to not make things easier or better. its to eat up your money as best it can.
so costly crappy food is part of the plan.
MazovianBoia 9 Jul @ 2:26am 
First of all, I appreciate your efforts and thank you for this amazing mod. I was thinking since you said earlier that balancing food is tricky due to the items needed to produce them, is it not possible to modify the nutrition value instead? To make the more costly options more viable.
Hatsune Neko Gaming  [author] 8 Jul @ 5:16am 
Garrus have a backpack, though not wild ones.
MazovianBoia 7 Jul @ 9:31pm 
A wandering trader just sold me a garru for about 2800 which came with its own backpack which costs 12,000. Should this be happening?
Hatsune Neko Gaming  [author] 6 Jun @ 2:15pm 
yes it does, it takes longer for all shops to restock. another stop gap measure to prevent fast gathering of cats.
VanEinstein 6 Jun @ 2:04pm 
I don't see it mentioned in the mod information so I have to ask: Does this affect the time it takes for shops to restock? I've been hanging out at a Waystaion and it's been days without a refresh of the vendor stock or money.
Hatsune Neko Gaming  [author] 2 Jan @ 8:59am 
am sure you will.
took me a long time to try and balance it all so you could make a profit off everything.
hence why it has so many listed updates. took me over 100 game restarts to get it down. since prices only changed after you reloaded/imported the save.