Stellaris

Stellaris

Onvoldoende beoordelingen
ONS Additions and Revamps
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
Bijgewerkt op
7.272 KB
3 okt 2017 om 12:52
1 mrt 2018 om 9:12
4 wijzigingsnotities (weergeven)

Abonneren om te downloaden
ONS Additions and Revamps

Omschrijving
A collection of fixes and overhauls to the Stellaris experience that I wanted to see or other players of mine wanted to see.

It currently includes couple robotic traits and opened up some to Machine Empires rather than only being used for normal robots. Other changes will occur eventually but this mod is mostly for my group of friends and family.

New Robot traits added:

Sifting Drills - 20% Mineral Production (Cost: 3) (Opposites: Any Mineral Production traits)
Titan Drills - 30% Mineral Production (Cost: 5) (Opposites: Any Mineral Production traits)
Deticated Harvesting - 20% Food Production (Cost: 3) (Opposites: Any Food Production traits)
Built-in Reactor - 20% Energy Production (Cost: 3) (Opposites: Any Energy Production traits)
Zero-point Energy Field - 30% Energy Production (Cost: 5) (Opposites: Any Energy Production traits)
Titanic Sized - 150% Resettlement Cost (Cost: -5) (Opposites: Bulky, Double Jointed)

Upcoming:

Civics for Synthetics and more traits for them.
New features for habitats and space constructs in general

Known issues/problems with other mods:

The icons have random artifacts that stick out of the circle, this is not in the picture but rather a saving issue when I made the icons. This will be resolved when I actually make new icons instead of recoloring some of them.

This mod also does not work with -any- trait mods for robots, it's not really a priorty for me as this mod is the only mod running on my LANs and community, however, I will look into this on later updates.
15 opmerkingen
Larry Boy 10 mrt 2018 om 20:37 
Good job actually updating unlike half the workshop
しょうかんし  [auteur] 1 mrt 2018 om 9:14 
Updated to 2.0.2, if you have any issues please report it! Thanks.
しょうかんし  [auteur] 26 feb 2018 om 13:40 
Since I was waiting for 2.0, this will be the update with some new tweakings and features. Mostly with essentially a nerf to the current traits in this mod due to mineral/energy change in 2.0. I'll just add more traits to spice up the robots too.
Larry Boy 26 feb 2018 om 13:36 
Nice
しょうかんし  [auteur] 25 feb 2018 om 8:51 
Hey folks, mods been updated to 2.0 and you can now use it on the latest update.
しょうかんし  [auteur] 19 okt 2017 om 8:31 
I don't know if it's still working, I haven't updated it to the newest update but if they didn't change any of the Robotic Traits in the updates then it should work.
Peter34 18 okt 2017 om 23:11 
It's from October 3rd, 16 days ago. I'd be quite surprised if it doesn't, but I'm not actually using it myself, so I don't know for a fact.
Larry Boy 18 okt 2017 om 20:44 
Does this mod still work?
Tyrranus 9 okt 2017 om 15:37 
damn, thanks for the reply tho. Been waitin for someone to do that as a mod since the new DLC dropped
しょうかんし  [auteur] 9 okt 2017 om 14:50 
Tyrranus, I could look into that but I don't know if I'll make it a feature anytime soon.