Stellaris

Stellaris

ONS Additions and Revamps
15 Comments
Larry Boy 10 Mar, 2018 @ 8:37pm 
Good job actually updating unlike half the workshop
しょうかんし  [author] 1 Mar, 2018 @ 9:14am 
Updated to 2.0.2, if you have any issues please report it! Thanks.
しょうかんし  [author] 26 Feb, 2018 @ 1:40pm 
Since I was waiting for 2.0, this will be the update with some new tweakings and features. Mostly with essentially a nerf to the current traits in this mod due to mineral/energy change in 2.0. I'll just add more traits to spice up the robots too.
Larry Boy 26 Feb, 2018 @ 1:36pm 
Nice
しょうかんし  [author] 25 Feb, 2018 @ 8:51am 
Hey folks, mods been updated to 2.0 and you can now use it on the latest update.
しょうかんし  [author] 19 Oct, 2017 @ 8:31am 
I don't know if it's still working, I haven't updated it to the newest update but if they didn't change any of the Robotic Traits in the updates then it should work.
Peter34 18 Oct, 2017 @ 11:11pm 
It's from October 3rd, 16 days ago. I'd be quite surprised if it doesn't, but I'm not actually using it myself, so I don't know for a fact.
Larry Boy 18 Oct, 2017 @ 8:44pm 
Does this mod still work?
Tyrranus 9 Oct, 2017 @ 3:37pm 
damn, thanks for the reply tho. Been waitin for someone to do that as a mod since the new DLC dropped
しょうかんし  [author] 9 Oct, 2017 @ 2:50pm 
Tyrranus, I could look into that but I don't know if I'll make it a feature anytime soon.
Tyrranus 8 Oct, 2017 @ 1:56pm 
any chance you might be unlocking synths so they dont have to be gestalts and can use other govt types?
Peter34 7 Oct, 2017 @ 9:39pm 
Cool, that's what I thought. 150% doesn't make sense, +150% does.
しょうかんし  [author] 7 Oct, 2017 @ 9:09pm 
Peter34, it makes it cost 150% more than normal influence to move.
Peter34 7 Oct, 2017 @ 5:29pm 
Does Titanic Sized give 150% cost or +150% cost? It kinda matters...
drakon8 3 Oct, 2017 @ 4:13pm 
Good work !