Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The only way I can think of is basically creating a special workbench or item for the mod, needed to craft everything the mod needs, not making it craftable, and spawn it in each act.
On other news, I'm still working on the mod, I changed my todo discussion to add my current progress : https://steamhost.cn/steamcommunity_com/workshop/filedetails/discussion/1157714598/1488861734100900253/
That'd really open things up for modders as a baseline mod to fix the issue.
Else it'd be nice if there was a patch to the game to enable communal vendors, where modders could all add their stuff to a vendor rather than conflicting in what seems like a Replace function rather than an Add function.