Total War: WARHAMMER II

Total War: WARHAMMER II

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More Winds Of Magic
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Tags: mod, Campaign
File Size
Posted
Updated
366.294 KB
4 Oct, 2017 @ 3:25pm
17 Jul, 2021 @ 2:57pm
9 Change Notes ( view )

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More Winds Of Magic

Description
While magic itself is much better in Part 2, CA hasn't addressed the fact that you get incredible mediocre amount of winds of magic.

As well as the recharge rate is incredibly sub-par to allow for some actual spell spam.

Add the fact that spell cooldowns are a bit too long IMO. And magic is not that good.

This gives you more Base Winds of Magic and also increases the recharge rate from 0.15% to 0.25%

I might update this mod to see if this is balanced or weak.

Enjoy! And feel free to mod the mod to your liking!
81 Comments
Toryentem 15 Jul, 2024 @ 10:50am 
So the mod boosts base power up to 240?
akeean 26 Feb, 2022 @ 11:47am 
Would this .pack work when thrown into WH3?
Villas 17 Jul, 2021 @ 3:37pm 
Thanks for the update!
Chaos Guardian 16 Jul, 2021 @ 6:07am 
update?
Villas 14 Jul, 2021 @ 6:59pm 
Oh sorry I didn't answer you that day, thanks author!
Unnamed_Shadow  [author] 6 Jun, 2021 @ 11:07am 
Not really. CA hasn't changed the Magic Tables all the way since Warhammer I. Unless drastic changes are made to Winds of Magic, this mod should always work.
Villas 5 May, 2021 @ 11:58am 
Does this need update?
Tweetyvssylvester 23 Feb, 2021 @ 6:16am 
Hello. Great job with this mod. Thank you. I wonder if you think possible to increase the recharge rate. I sought to get information about how it really works because they say it's depending on your mana reserve but even in vanilla with 200 in mana bar, i get 1 per 4 sec in recharge rate (quite the same recharge rate that I have in early campaign with 60 in mana bar). I'm always sad to see I still have 100 mana in reserve and get a 1/30 sec recharge rate.
GIGroundNPound 5 Jan, 2021 @ 12:34pm 
@Unnamed_Shadow, man, THANK YOU SO MUCH for this mod! I honestly can't imagine playing with vanilla rates anymore! Any chance on making a version for SFO when it updates? Thanks again for your great work!
Unnamed_Shadow  [author] 28 Dec, 2020 @ 10:08am 
You can use the Pack File Manager or Rusted Pack File Manager to edit the mod to your liking.
Once you open the mod i recommend you to only mod the lines 5 to 9, since those the ones that affect the magic generation, magic pool and recharge rate.

Without having to mod the mod, i do recommend getting spellcasters that increase the Magic Reserves factionwide, as well as Arcane Conduit.