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have fun ;-)
1) making a "wait for 30 turns" needs a script, which will complicate the mod and make the game heavier (which i dont want)
2) i INTENDED to affect the balance, ESPECIALLY the "opener" (so the game is fluid for everyone from start), i did these % by taking into account that we have them from start
3) i play a LOT in H2H, and if you want to talk about balance, there are far worse affecting balance, the research mod does not break the 20 starting turns in H2H more than other mods
4) talking about global balance pve or pvp: EVERY RACE on the map (players and computers) are affected by my mod, this way they all benefit the same way (even with these research boost, the global game balance does not change that much, even TKs are not that buffed in this situation)
5) i have a solution for you: you can enable (with your friend) the mod AFTER 30 turns (this mod is save compatible), that way you have the experience you are looking for ^^
=> also, some races have a tech tree making them OP if they have everything (dwarves, GS, Helves...) while others are simply very good (VC, WE, humans...), so when VC are finishing entirely their tech tree: dwarves are not meant to finish at same time
=> each race can boost differently their research rate (buildings, characters, mechanics, events...), some can easily boost it, while other are slower
hope its clearer ^^
=> the mod is intended to be effective from turn one
=> bonus were adjusted in my mod to take every aspect in the analysis
- bonus were made to allow most techs to be done between turn 100 and 120
- some faction have a lot of research taking one turn
- some factions dont have much techs and can handle themselves
- some factions need more their tech effects than others as they can be easily outmatched
(for example VC and chaos are depending a lot on their techs to boost some early units)
- more details i havent thought to write ^^
=> VC are boosting a lot of low units and the way they got their tech tree is really making them losing time for other techs, while GS have stable mechanics and a balanced tech tree where everything is tied
=> lowered greenskins bonus from 150% to 100% (they have less techs now and access them from start !)
have fun !