XCOM 2
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Second Wave: Delta Strike [Standalone]
   
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6 Oct, 2017 @ 5:32am
18 Oct, 2017 @ 4:35pm
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Second Wave: Delta Strike [Standalone]

Description
==[SECOND WAVE: DELTA STRIKE]==
Now with Theta Strike too!
For those of us who enjoy the idea of Beta Strike, if not the execution. Delta Strike is a toggleable Second Wave option that increases the durability of the aliens and XCOM alike, but through a mix of armor, shield hp, dodge, and perks instead of just HP like in Beta Strike - and this is all configurable! If you think it's too rough, it's just an .ini edit away to your liking. This will apply changes to any and all aliens, even those added by custom mods such as DerBK's ABA. Theta Strike is Delta Strike except without inflating HP - it'll take vanilla values and straight convert HP into armor/shields.

ATTENTION: For those of you who are using my classless mod, this is already incorporated (and kinda updated, I'll need to test it out more to see if I like my reimplementation better there)!

WHY DOES THIS EXIST?
Because Beta Strike nerfs the vanilla classes disproportionately - Grenadiers feel bad other than as cover destruction since grenades don't scale at all, and ditto with Specialist Protocols. Delta Strike aims to change that - grenades are still super useful, as even though their lethality is greatly decreased, they still have immense shredding potential. And their status effects have new importance - many of them can turn off the defensive abilities granted by this mod > ie. burning turns off things like a new 25% HP regeneration mechanic for Berserkers. Specialist Combat Protocol remains an armor-piercing way of dealing significant damage, as opposed to tickle damage to endgame mechanicals. Ayys aren't just all giant bullet sponges - you can deal with different kinds in actually different ways, as opposed to the tried-and-true shotgun to the face.

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HOW TO USE

Start a new campaign, and be sure to check 'Delta Strike' in Advanced Options or load a midcampaign save into the strategy layer - a prompt should come up that will allow you to enable Delta Strike midcampaign! Then feel free to edit XComSecondWaveDeltaStrike.ini as you see fit - I've left plenty of notes on what each variable does!

COMPATIBILITY

No overrides. Compatible with every and all alien mods.
Will attempt to modify XCOM armor stats, if toggled.

CAN I TURN THIS ON WITH BETA STRIKE
You sure can! If you want to deal with 80 HP, 16 armor Sectopods. That sounds a little miserable to me, but I won't discourage you from trying if that sounds like your jam!

IMPORTANT NOTICE

These numbers have not been heavily playtested - all of these numbers are my initial theorycrafting. These numbers may not be to your liking at all - feel free to change them and offer feedback on what numbers you think might be better suited for a default setting!
This does not increase mission timers - highly recommend turning on Doubled Mission Timers for now.

Image above is Gatecrasher on Legendary.

UPDATE 10/18 - Added more configs, added Theta Strike
UPDATE 10/11 - Fixed armor issues, added more controls for the Chosen in particular
Popular Discussions View All (3)
6
22 Jul, 2020 @ 7:56pm
Debugging - Logs
Ziodyne
2
7 Oct, 2017 @ 12:17am
Default Settings and Why
Ziodyne
0
17 May, 2021 @ 7:25am
KOREAN Localization
Brain_is_Back
134 Comments
RolandJ 4 Apr, 2022 @ 7:51am 
Could someone make a fork of this mod that doesn't have the forcefield-log-spam game-slowdown issue? It looks like the original author is long gone - their last comment is from 2017 - but this mod is so good that it'd be nice to see it get a bugfix for this issue.
Kane 19 Mar, 2022 @ 11:46am 
Are the Chosen supposed to have 50 HP and five armor at the very start of the game or is there something screwy happening with my install?
Brain_is_Back 17 May, 2021 @ 7:24am 
HELLOW, BROTHER. i just translated this mod into Korean. I want you to add this file to the mod.

https://drive.google.com/file/d/1rGgp-ozLIoi4dmQjX-62-5_z1_BVDKjW/view?usp=sharing
pabloaram2011 17 Apr, 2021 @ 6:13pm 
Hello
This mod work with aba and proficency class?
Jon Phones 27 Feb, 2021 @ 12:10pm 
I never get the pop up to activate this midcampaign. My soldiers get the buff, Advent does not.
Sir Sunkruhm 15 Aug, 2020 @ 10:29pm 
If you have a LOT of enemy units, then yes, it'll still cause slowdowns. I don't know about theta strike, but it's specifically the forcefield accuracy cut and it does it even if you've commented it out. :/
onestrongbow GocleCD 6 Jul, 2020 @ 5:18am 
@PM_Zigg Price
when did this mod cause any lags ? never noticed anything like this
Zigg Price 18 Apr, 2020 @ 11:54pm 
Is this mod still causing slow down due to excessive resource usage?

And does this behavior appear in Theta Strike, as well?
[CN]突击队队员 25 Nov, 2019 @ 8:10pm 
this mod make game high lag in combat
too much log out put when moving unit
Cliff Excellent 13 Nov, 2019 @ 1:29pm 
The Chosen having 39 HP and 9 Armour right from the start feels a little bit unreasonable