War for the Overworld

War for the Overworld

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The Gilded Rise - Level 9
   
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Game Modes: Scenario
Number of Players: 2 Player
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9.525 MB
6 Oct, 2017 @ 1:37pm
28 Mar, 2019 @ 3:23pm
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The Gilded Rise - Level 9

In 1 collection by Korvek
Webbernever1's Intermediate Campaign - The Gilded Rise
20 items
Description
Level 9 - The invasion of Rhaskos

Rhaskos, an old enemy from Aurelis and a particularly powerful underlord, has elected to claim Ellfador as his own. Rhaskos has begun to capture land at an alarming rate; to the extent that even the Empire fears his presence. Rhaskos has decided to confront your forces head on. Yet mark that he possesses a great many beasts and has forces which shall easily best yours. These forces are currently making their way towards you, so be wary Kasita for Rhaskos may attack at any moment. Rhaskos has also walled himself off, making direct confrontation tricky.

With that said, Kasita, you have a great many advantages of your own. Firstly, you have sentinels and golden weavers at your command. Be sure to scout the area for great treasures surely await you. Secondly, you have ample time to prepare for any attacks Rhaskos decides to launch. Make use of the arena, Kasita, for though no beast masters shall enter through the portal, you may at least train your beasts to match those of Rhaskos. Just be wary, for Rhaskos may have a few surprises of his own.

Estimated time: 45-85 minutes.
12 Comments
rmw 28 Jan, 2018 @ 10:23am 
Thx for the hint, i'll keep it in mind. As long as there are enough gold seams or a gold shrine it's affordable to train up 2-4 sentinels - if one can stand the bitching...
Korvek  [author] 28 Jan, 2018 @ 9:24am 
Lol. As a general tip, I would suggest stockpiling sentinels and then releasing them when needed so that you do not have to pay their wages. I did some calculations a while back and it is currently not worth training them. By this I mean that the level/cost ratio stays the same, whereas usually higher minions are more cost effective.

Glad to hear that you are enjoying the campaign. Feel free to include any suggestions or ideas on future levels. Hope you enjoyed the trigger attacks too.
rmw 28 Jan, 2018 @ 7:36am 
BTW: I *really* hate sentinels: powerful but always complaining bitches (like black knights or reapers...).
rmw 28 Jan, 2018 @ 7:33am 
Really liked the map (and the campaign so far). Played it way too cautiously and time consuming - but that's my way... :steamhappy:
Korvek  [author] 15 Oct, 2017 @ 9:49am 
Hope you enjoy. Let me know if you have any thoughts regarding it. As a word of warning, since it is a campaign, it may be easier to play it through from level 1.
Myrlen 15 Oct, 2017 @ 9:01am 
Look forward to playing this! :D
Korvek  [author] 9 Oct, 2017 @ 3:45pm 
Ah, okay. Yes, I did make the level more challenging. Unfortunately levels 1-8 turned out to be a lot easier than I would have hoped, but I was not too concerned as I felt that a progressive challenge could be useful for the campaign. You do indeed have plenty of time to claim land before the first attack, being an aggressive player I took out the closest beast den very early on. No, I have not tried the map but I shall look into it, thanks.
gregored 9 Oct, 2017 @ 3:02pm 
I have played the previous levels, but this one seemed different, and, I think, more challenging. I've enjoyed the series so far. As to restarts, I was trying to avoid having the enemies invade from the trigger points near the dungeon core. I tried wallling them off, once I knew where they were coming from. When I first played, I was using my usual strategy of walling off my dungeon. I realized I had time to claim the area above it, by just fighting off the beasts, and was able to get through more quickly--since i wasn't reclaiming already claimed tiles. Have you played "The Narrows", by greensiche? It's been one of my favorite maps, and takes quite a bit of strategy to figure out.
Korvek  [author] 9 Oct, 2017 @ 1:49pm 
There are currently two ways to make triggers, the way used in this map was created by me and is not found anywhere outside of my campaigns, as far as I am aware. I am interested that you needed to restart though, I was actually thinking that I had set the difficulty too low. The pathetic AI pretty much turns Rhaskos into an idler, which is for the best. Anything higher could allow him to start using spells, recalling units more often, or even start dropping units/attacking.

I believe that the final attack comes at around the 30 minute mark which, to me, should not be too bad. Exploration is something largely aimed at in my campaign series, I hope it was enough to satisfy you. If I may ask, how exactly were you trying to tackle the level? Oculus spam can often win the day just by itself. Also, have you tried the previous levels? They aimed to get you into a particular playstyle for the campaign.
gregored 9 Oct, 2017 @ 1:16pm 
That's very interesting. I didn't think triggers were available to mapmakers at all. I must admit, I had to restart several times, to avoid, or mitigate the attacks. I just wish there was a way to continue playing after reaching the goals, because I like to explore an entire map, but sometimes, it's just not possible. I can definitely see why you ask to have the AI set so low. Otherwise, I think, the other player would be overwhelming.