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The Flame Viper uses the base game Viper Bind Abilities (the tongue grab and the melee attack versions). The bind animations are included.
I tested it in my environment and both bind abilities work just fine. There's even a screenshot in the slideshow above where she is using the Bind Animation.
Maybe try to validate your game files since the animation is delivered in the base game files? I can't reproduce your issue so I don't have any other thoughts.
I fixed it locally. Looks like it works as expected after correcting the typo.
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Psionic Reaper loaded with Viper Rounds aimed at a Sectopod: Damage 7 - 9
Psionic Reaper loaded with Viper Rounds aimed at a Muton Destroyer: Damage 9 - 11
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I want to tinker with it a little more before deploying an update.
Thanks for the catch!
The Inferno rounds work right so far (no added damage to Flame vipers, purifiers, Mecs), but poison doesn't. So I can confirm what Snyax wrote below that poison damage isn't marked correctly. I'll test if fixing the typo works.
didnt test or anything but cant imagine that works right lol, anyway just felt like I needed to say something :)
Increase the SpawnWeight values for more frequent appearances, reduce them for less.