Voxel Turf

Voxel Turf

26 ratings
Parking Garage
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
427.602 KB
7 Oct, 2017 @ 7:38am
19 May, 2018 @ 10:25am
2 Change Notes ( view )

Subscribe to download
Parking Garage

Description
A 5/6 story parking garage primarily designed to 'hopefully' spawn in a downtown region.

**UPDATE As of May 19, 2018** The Parking Garage is a Commerce lot and will likely compete alongside the vanilla car shop! It features cars and includes a security person to guard the entrance! So... no stealing the cars, unless you want to outrun the CDF!

(2x2 lot size)

There is a fun little ramp that you can drive vehicles off of at the top of the building.
There's also a cool little thing I tried to do. Where if you build an extension for a road and then delete the extension to where it looks like a T intersection/ driveway, if you add the building where it used to be, it sort of looks more fluid with the road for entering/exiting the building.

In trying to keep with the theme of the game, I tried to design it for left-hand traffic which was very fun to try and do. Also, if you try to actually follow the exiting route for the vehicle, you may have to keep reversing because I sort of miscalculated the turn radius going down XD. Enjoy!

Uploader's Turf Version: 1.1.2
13 Comments
Overlord 17 Apr, 2019 @ 5:31pm 
Ahhhh, I have been to that garage before!
Nikolai_Bukav  [author] 17 Apr, 2019 @ 4:08am 
Although I have Vice City, I’ve never played it. It’s actually based partially off of a parking garage in State College, Pennsylvania. The exterior tower in part (not the roof portion). Interior was more ad-hoc with only partial basing off of the same.
Overlord 16 Apr, 2019 @ 11:52pm 
This is based off the GTA Vice City one isn't it? lol
UnemployedFruitFly 14 Jan, 2019 @ 8:02am 
Now all we need is a heavily glass based building and, hey presto!
You've made an action movie!
bi204-1 23 Apr, 2018 @ 10:56pm 
Eldershire,
"Now I have somewhere to park my tanks." You sure do, on top of all those poor unspecting peoples' cars! :steammocking:
Eldershire 23 Apr, 2018 @ 4:58pm 
Now I have somewhere to park my tanks.
bi204-1 7 Oct, 2017 @ 8:42pm 
Nikolai_Bukav,

Well I'd really like to see that, it will be great for people who want to build a "New York" style city
Nikolai_Bukav  [author] 7 Oct, 2017 @ 8:24pm 
bi-204-1,

I was tempted to do an actual 2 story “Mall” the only problem was that I calculated the space at a minimum 9x6 lot size (not counting parking). But as you said, it would take a while (but can be fun albeit tedious in part). I am tempted to do something with the residents on the top floors of a building... it just comes to style: American, modern, or European. And classifying the lot as commerce with no residents. I think I will take a stab at your second recommendation in the short term. I do have a building I’d like to try to recreate that matches that style.
bi204-1 7 Oct, 2017 @ 7:45pm 
Nikolai_Bukav,

Maybe you could make a large two story department store. You don't see too many of those in small towns. That might be simplier, even if it would take you awhile to build.

You could create a few small shops with three to five stories of offices above them, or maybe just empty floors to give the illusion of densely populated commercial sector. Than agian, you're supposed to be able to get inside the buildings in the game, so that might be seen as kind of lazy. But you could easily use the "/lot save (n/s/e/w) file name" code to copy floors. Shops in densely populated areas of really big cities are usually at the bottem of buildings that have apartments or offices on the upper floors.
Nikolai_Bukav  [author] 7 Oct, 2017 @ 7:21pm 
Thank you craigroaring! I am really happy to see people enjoying them! :D