Tabletop Simulator

Tabletop Simulator

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MrHighlight
   
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Assets: Scripting
File Size
Posted
Updated
18.137 KB
7 Oct, 2017 @ 4:37pm
7 Oct, 2017 @ 4:48pm
2 Change Notes ( view )

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MrHighlight

Description
Add highlight to any object you place onto it. Flip the tool over and put an object on top of it to have the highlight removed. Highlight color matches the color of the tool when the highlight is added. Highlight will persist if you put the highlit object into a bag and take it back out.

Boy I say highlight a lot. It is starting to sound weird to me. HIGHLIGHT. HIGHlight. Hi Lite.

Known Minor Issue:
If you copy/paste this tool, the timer will throw an error on the new one (just once) because it had the same GUID as the current copy on the table. The game assigns it a new one, it is just a minor bug I could work around if I wasn't so lazy. If you save+load they will all function perfectly well.
10 Comments
Le Petit Lapin 11 Jun, 2023 @ 5:29pm 
Wow, this is perfect for RPG or mini wargames in dense terrain, thanks very much!
Davi 24 May, 2023 @ 5:34pm 
Not what i expected, but it works.
Theonian 6 Jul, 2019 @ 10:30pm 
This is really nice, but all the outlines are gone when I reload an object/game. Is it possible to save the outlined state?
Also, it would be great if you could add the outline effect to multiple objects at the same time. Currently, the effect is applied to stacks, but not on the individual objects in the stack.
MrStump  [author] 15 Oct, 2017 @ 5:02pm 
You can add it yourself. under onCollisionEnter function, add a line right up top:

self.setLock(true)
Unreal Ed 15 Oct, 2017 @ 3:50pm 
No i have the opposite problem. When it's locked, i can flip it with 1,2 (which is good) but after the flip it is no longer flipped. Could you, w scripting, make it re-lock after rotation values are used?
MrStump  [author] 15 Oct, 2017 @ 10:12am 
Well you could just L+F+L to unlock, flip, lock again if that is what you mean (to go from lock to unlock). Otherwise I don't know why you couldn't lock it
Unreal Ed 15 Oct, 2017 @ 9:25am 
Any way to have it stay locked after we use the rotation values?

I like to have it locked so that i can right click to lower whats in my hand on the tool, rather than dropping it and picking it back up again. Problem is that if I want to remove a highlight, i use the rotation values, but then it's unlocked so right-clicking just picks up the tool instead of just tapping it
Gormarius 10 Oct, 2017 @ 3:45am 
Ho... sorry, nice tool. It's working. I thought the object gain a light and not a highlight. Thanks !
Gormarius 10 Oct, 2017 @ 3:41am 
hello, it doesn't work. I just need to put on the tool every object ? I have tried everything but no highlight is comming.
Kaiju Cuddlebug 8 Oct, 2017 @ 9:03am 
Will help with tracking thingymajigs on monsters, thanks!