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cs_overpass
   
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Game Mode: Classic
Tags: Map
Tags: Hostage
File Size
Posted
13.599 MB
8 Oct, 2017 @ 1:00pm
1 Change Note ( view )

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cs_overpass

Description
Welcome to cs_overpass!
This is - obviously - the Hostage version of de_overpass! However, this isn't the only difference!



Here's a list of everything I changed:

Gameplay

-Removed Bombspot A
-Added Hostage A

-Removed Bombspot B
-Added Hostage B

-Swapped CT and T Spawn

-Reduced the number of possible T Spawns and moved some towards balcony and Hostage B

-Reduced the number of possible CT Spawns and moved them all forwards

-Added Hostage Rescue Zone behind CT Spawn

-Moved the truck from bank to Hostage B
-Moved the dumpster at bank more towards where the truck was and made it twice as high to serve as cover

-Moved around some objects near Hostage A and Hostage B for more cover

-Removed the cover from the fence at Back A

-Added more barrels to toxic

-Added some crates inside squeaky
-You can now easily peak the window towards construction

-Removed the ladder from upper to lower tunnels
-Added water to stop players from taking falldamage

-Removed the door in squeaky

-Added crates to walkway and removed the playerclip towards construction
-Players can now jump from walkway to construction or boost the other way around
-Also removed the playerclip to the wall next to construction

-Moved the sandbags at construction to the other site

-Added objects to blacony and made the fence twice as high
-You can still drop down but not as easy as on de_overpass

-Added an alternative route from train to Hostage B over the pipe

-Closed up A long from CT side / made it a oneway
-CT's can now only reach A long from toilets or by boosting over the added crates

-Closed up party from T side
-You can stil reach it by using the benches in front of it or by boosting over the added fence

-Moved the wall next to squeaky more towards the stairs

-Closed up Bank to A Stairs



Visual

-Couldn't find the radar without the bombspots ; Therefore created my own radar
-Removed 2 areaportals in squeaky because of various problems ; Shouldn't really bother anybody
-Unfortunately had to remove some prop_statics in the distance (trees, lanterns, gates etc.)


________________________________________________________________________


Known issues
-A few textures in bank, balcony and behind t-stairs don't load
-The pixel-peak from bank to a-long might be too overpowered
-The water in lower tunnels doesn't show (but it's there)

________________________________________________________________________

This is only the second time I really worked with SDK.
Therefor I'd obviously appreciate every kind of feedback very much!
3 Comments
Oshers 16 Mar, 2018 @ 10:49pm 
Very unique take on a loved map. awsome.
Yneddo_darveel 18 Oct, 2017 @ 4:50am 
nice
Jony- 11 Oct, 2017 @ 4:40am 
Nice update