Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The fix seems to have worked so far, however I'm running into a different issue (though perhaps it's intentional?). I've noticed that while bodies can now indeed be healed, their healing doesn't seem to persist once you stop assuming its form.
For example, I'll assume the form of a stone giant (or whatever that default body is) with around 60 health left. I'll heal it up to its maximum of something like 130, but once I stop assuming its form and possess it again, it will go back to having only 60 health, and it is displayed as such in the body selection menu as well.