Ravenfield

Ravenfield

39 ratings
Mars Campaign - Aether Duel
   
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27.916 MB
10 Oct, 2017 @ 4:07pm
11 Oct, 2017 @ 9:37am
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Mars Campaign - Aether Duel

In 1 collection by Raxus
Raxus4's Mars Campaign
6 items
Description
Mars Campaign Level 3

Three Martian Directorate Defense Force ships ambush a trio of UN vessels; who will prevail?

Uses particle system so the main ships fire their guns and there are flak bursts! I'm very pleased with the result.
The visuals combined with the mass of AA fire and the mortars and other turrets/guns makes for quite the immersive battlefield!

Recommended bots: 150 as usual

If you're more interested in ground combat or fighting outside a plane/turret consider another map
<(^ ^)>

The planes spawn on the two big ships. If you want to use a plane, spawn at either the big red square near the center of the map or the blue square on the correspondingly large ship, basically the middle top/bottom spawn points.

This is a dogfight map primarily, unless you wanna hop on an AA gun or take a bigger cannon and try and silence the enemy fleet's guns. Can be quite hectic on the edge ships.

V1.5 Martian Model update
Now with the custom models, also put some floating turrets on the ground

Known issues:
♥♥♥♥♥♥ helicopters
Ravenfield (or maybe just my graphics selection lol) has low distance clipping so things fall off with distance, not too troublesome since all the models stay visible just annoys me hahaha
14 Comments
Raxus  [author] 27 Jan, 2018 @ 6:43pm 
Well if it looks like my ship battle I'll have to look it up! Maybe I'll like it
.Nitro 27 Jan, 2018 @ 6:10pm 
I guess thats a no, FYI its an anime series
Raxus  [author] 26 Jan, 2018 @ 1:59pm 
I don't even know what that is
.Nitro 26 Jan, 2018 @ 1:27pm 
Were these maps inspired by Aldnoah.Zero?
Raxus  [author] 15 Jan, 2018 @ 11:21am 
Crash not reported by anyone else and I'm afraid I know little of the inner workings of the game so can't help you there, apologies
Water has to be where it is for a couple reasons:
1: Water must be present in the level
2: AI Aircraft orient their fly-height based on the water level. So the only way to keep them flying around the ships instead of all diving way below them is to have the water close to the ships
falloutsullivan 15 Jan, 2018 @ 9:58am 
The game keeps crashing as well :/
falloutsullivan 15 Jan, 2018 @ 9:53am 
The water 50 feet below the ships is really annoying. :/
Bubbles 3 Dec, 2017 @ 9:25pm 
This map makes me so pissed off because I can't play it
I will be able to in a year though
Raxus  [author] 12 Oct, 2017 @ 8:02am 
Yeah it's really hard to do, I kinda sorta didn't design it with the intention of them being captured, it's more of a slug it out map, I considered adding animated dropships that flew around allowing spawns of troops places but I felt that would detract from the dogfight/capships shooting at eachother
There WILL BE a Mars space map with those though and more of a focus on boarding in general, it'll be a bit of time before it's released tho, since I have to make the interior of probably a Martian Carrier, and I have other maps in my queue >_>
Alphadas 12 Oct, 2017 @ 5:31am 
keep up the work :steamhappy:

but this map is very cool but also unbalanced... its nearly impossible to cap an enemys flag