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The Porpoise
   
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Blueprints: Futuristic, Machines, Vehicle
Tags: blueprint
File Size
Posted
Updated
128.393 KB
13 Oct, 2017 @ 12:39am
23 Sep, 2022 @ 8:15am
1 Change Note ( view )

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The Porpoise

Description
**** It seems like the preview failed to render some of the back, but when I double-checked, the blueprint is whole****

The Porpoise is a fully equipped, 7 deck space ship. It is outfitted for light transport, scientific research, colony support, and exploration missions. It boasts of state-of-the-art arcstone drive engines. It's decks consist of:

Deck 7 - Upper observation deck.

Deck 6 - Shielded docking entries compatible with standard docking tubes, check-in desk and waiting area.

Deck 5 - Landing pad, cargo area, and security armory.

Deck 4 - Bridge, teleport room (locally activated teleport containment shield), lab, medbay, brig, galley, mess, misc machinery spaces, and the engine room.

Deck 3 - Crew lounge and bunks.

Deck 2 - Processing and Forges.

Deck 1 - Lower observation deck.

The bridge contains an assortment of functional controls, including
- the ability to drop a blast door, isolating it
- activate ship-wide alert signals
- activate security armory defense shields
- engage/disengage main engines
- engage/disengage auxiliary/manuevering engines.


About 15,000 blocks

EDIT: Got an adventure put together to preview it, hopefully it works okay. My game was lagging madly while I was trying to publish it. http://sharing.creativersegame.com/w?k=3febfbecc9a211e7bafc1ee03a997ff6
21 Comments
Basan™ 3 Feb, 2018 @ 4:17am 
Nah, there's no problem at all. It was the area near the Mess Hall and Kitchen (the one behind those Bedrock (or Limestone) Doors and the other one near the Command Bridge that had water in the forcefield (found it a lilttle odd that a switch in the bridge wasn't named, but... ).

Great concept and design execution with the Airlock forcefield to the exterior and similar to the Engine's Room, btw. ^^
PanickedShrieking  [author] 2 Feb, 2018 @ 11:01pm 
Oops, what areas weren't able to be visited? Was the armory or bridge barrier active? The machines (and lights) kept glitching out on me when I was setting up the adventure - being off when they should be on and vise versa, and phasing things into a permanent state of non-existance.
Basan™ 2 Feb, 2018 @ 5:48pm 
I just did the adventure and liked the concepts and ideas that saw upon the vessel. They're quite well designed and thought out, although not being able to visit certain areas was sort of a turn down. ;D

Also visited the tower and, as you said, it's interior furbishing still remains to be done. And that's visible within the empty rooms down below.
But all in all, I completely understand what you mean... sometimes I get distracted at some point, lose focus and/or get bored and start doing something else. And then some stuff you were intending to do/finish gets forgotten in the process. ;'p
PanickedShrieking  [author] 2 Feb, 2018 @ 4:24pm 
Thanks! I don't have a blueprint for the docking tower... I'm not sure when I'll end up finishing it. I did it as part of a means to start tying some of my builds together on my world, but it's not furnished at all, and I got distracted making other things. I may see about it sometime, as apparently there's interest.

I'm glad you liked the Telvanni tower! It was fun to build - free building those weird twists and keeping them somewhat consistently sized/not looking angular was a pain, but it turned out better than I'd dared to hope.
Basan™ 30 Jan, 2018 @ 5:40am 
Exquisite creative usage of Adobe Blocks and related shapes (slopes, slabs, corners, etc), which is a thing I can definitely relate to since it's one of my favourite textures within the game. A wonderful addition to your library since it provides alternate concepts to build Sci-Fi related structures even without the premium blocks.
Btw, do you also have a BP for that docking tower? It also looks really swell and jives neatly with the vessel concept. And even although I can craft quite a few of those premium blocks, it's always peachy nice to notice what others manage to find within their 'imagination vault' to convey it into 'reality' (read: as much as a digital creation can be). ;D

P.S. - I'll check that adventure soon enough, although tbh what brought me to your CreatiVerse Workshop was that fluid, organic, DNA like tower of yours (saw that a friend had it added to their fav's). ^^
PanickedShrieking  [author] 14 Nov, 2017 @ 5:22pm 
Alright, an adventure has been added.
Kirkless1 20 Oct, 2017 @ 12:24pm 
K. Thx lots!
PanickedShrieking  [author] 19 Oct, 2017 @ 10:55pm 
I don't right now. I'll see about getting one set up, and then I'll edit the description when it's ready
Kirkless1 19 Oct, 2017 @ 9:40am 
Hey do you have an adventure map so people can get a look at what their getting their hands into?
JupiterSky 18 Oct, 2017 @ 6:53pm 
Cool!