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I'm stuck in the next section, "View SE textures in Blender". There is not a 'The "Hard" Part' section to this guide. Do I just follow the whole guide in either GIMP or Paint.NET for all the textures related to the .fbx I'm using?
Thanks for your guide! Very helpful so far!
You can run a python script in the text editor in Blender.
This only works if the parent object is properly aligned.
These steps should be repeated for each position axis of the parent that is not 0:
1. Select the parent object.
2. See its position and copy the number from the axis you want to fix (e.g. X).
3. Ctrl+i to invert selection and select everything else.
4. Press G and the axis letter (e.g. X) then paste the number and press - to negate it.
Finally, select everything and exclude empties from your selection, then Ctrl+A and apply position, rotation and scale.
If anyone finds a model that doesn't have the parent in the proper position then let me know so I can see if that has a reliable way to be fixed.