Space Engineers

Space Engineers

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Valiant Mk 1 - Atmospheric Torpedo Bomber
   
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Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
3.863 MB
14 Oct, 2017 @ 2:09pm
20 Jun, 2018 @ 12:14pm
3 Change Notes ( view )

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Valiant Mk 1 - Atmospheric Torpedo Bomber

In 1 collection by Rodrigo
Advanced Aerospace Systems
28 items
Description
The Advanced Aerospace Systems Valiant Mark 1 Torpedo Bomber, designed to perform sustained attack runs on heavier, bigger ground or air targets using explosive ordnance such as torpedoes and fast firing missiles as it main weapons system, plus, a secondary dual gatling gun system aided by camera guidance for precise fire whenever needed, or when out of primary ammo. The bigger and heavier airframe, while still agile and with a high ceiling altitude, is slightly slower and less responsive than it's first generation cousin, the Aero, however, equipped with much more powerful sideway thrusters, it performs almost twice as better in strafing left and right, keeping the aim on the target while dodging incoming fire, aiding its survivability; even more if using the ECM device with decoys wrapped in heavy armor, diverting fire from crucical systems. The cockpit is also located far back unlike pretty much every other AAS model, keeping the pilot safer.
Comes with complete avionics and a LSMD (Limited Space Mobility Drive) wich allows the Valiant to perform small manneuvers in space, inside carriers, or to propel itself into a planet's atmosphere, as it's capable of entering a planet all the way from orbit, however, it cannot escape the planet's gravity on it's own.
Since it's life support system draws air directly from the atmosphere, there's no need for O2 tanks or generators. To keep the weight low and due to it's sleek design limitations, it is not equipped with a connector, requiring manual reload of missiles and ammo through a conveniently placed access port,

If you enjoy this model, please rate and leave a feedback comment/report any issues! all my models are subject to improvements and fixes whenever necessary! Thank you.

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Compatibility:
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Uses mods: No
Survival Ready: Yes
Projectable: Fully

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Controls:
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Action Bar 1:
1. Reloadable Torpedo Launchers*
2. Reloadable Torpedo Launchers* Autofire On/Off
3. Sequenced Rocket Launchers
4. Gatling Guns
5. Gatling Guns Autofire On/Off
6. Front Aiming Camera
7. Front Light
8. ECM
9. Landing Gears (Switch lock)

Action Bar 2:
1. Navigation Lights
2. Belly Located Camera
3. ID Antenna
4. S.O.S. Beacon
5. Repairs Projector
6. Ion Engines (LSMD)
8. Starter Reactor

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Tips:
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- Toggle the Ion engines (LSMD) off inside the atmosphere as they provide negligible thrust.
- The landing gears are leveled to the fuselage for maximum clearance, be careful when belly landing.
- Ignore 'Weapon is not working' warnings, that's how the script that handles them work.
- Sometimes when using low power thrusters, the speed gets stuck in "0.01", if that happens, just 'shake' the ship a little and it will start accelerating normally, this should only happen in space because of the low power provided by the Ion Engines.
- Refer to the screenshots for the locations of the access ports.

Cap'n, I still have a question.
Ask in the comments, I'll answer whenever I can.

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Armament:
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Dual Gatling Guns (560 rounds each)
3x Dedicated Gatling Gun ammo storage (2940 rounds)
4x Sequenced Rocket Launchers (16 Rockets)
Dual Torpedo Launcher System* (8 torpedoes max auto-reloadable)
Dedicated 200mm Torpedo Storage* (56 torpedoes capacity)
2x ECM Decoys

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Systems:
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Powerplant - Starter Reactor(Small) / 2 Large Reactors
Communications & Tracking - S.O.S. Beacon + Main ID Antenna
Life Support - Atmospheric Air Vent/Recycler
Guidance & Control - Remote Control
Storage - Manual Operation Ammo Storage Containers
Observation - Aiming / Belly Cameras
Mobility - Limited Space Mobility Drive (LSMD)
Defense - Electronic Counter Measures (ECM) / Self Repair Projector

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Technical Specs:
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Frame/Chassis:
Block Count: 921
Curb Weight: 103,491.00Kg (Approx.)
Power Output (Max): 30 Mw
Length: 17 Meters / ~ 6.8 Large Blocks
Width: 11.5 Meters / ~ 4.6 Large Blocks
Height 3.0 Meters / ~ 1.2 Large Blocks

Performance:
Main Propulsor Type: Turbofan
0 - 100 M/s: 7.09s (~1,520.0Kn) (Max)
Acceleration rate: 14.1 M/s/s (10M)
Absolute Ceiling: 4319M
Up: 9.2 M/s/s (1M)(Max)
Down: 10.3 M/s/s (1000M)(Grav. Only)
Sides: 10.5 M/s/s / (10M)(Max)
Reverse: 6.0 M/s/s (10M)(Max)

Secondary Propulsor Type: LSMD Ion
LSMD Ion Rated @ 24Kn - All Directions
Space Only

* All measurements were aligned with the horizon.
** 120Km 1G Earth-Like Planet ~92-97% Max engine power at lowest point found.
*** Mobility values are rounded up by a max of 0.1M/s/s.

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Scripts Used:
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Automatic LCDs 2 by MMaster: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=822950976
Weapon Sequencer by Whiplash141: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=510805229

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Update Notes:
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V1.1 Jun-24 1.185.5
- Removed the timer block and updated all scripts
- Fixed 1 armor block out of place
- Added the center LCD with conformity with the new cockpit standard
- Some structural optimizations reduced the block count and ship weight

Enjoy!
9 Comments
Top-Saint 25 Jan, 2020 @ 7:44am 
Great. Glad to know you're still around. Looking forward to these new designs.
Rodrigo  [author] 25 Jan, 2020 @ 12:28am 
Hey there, thanks for the feedback, I've been a little bit away from SE lately and creating new things, but I haven't quit, I'm always around to fix problems and update designs as necessary! Also I'll be coming up with new designs for sure and I'll take the suggestion into consideration!
Top-Saint 24 Jan, 2020 @ 5:01pm 
Based on the last update, I assume you don't post Space Engineers, but Ill leave it regardless. You're designs are BEAUTIFUL. The only thing missing from your fleet is some sort of Luxury Yacht. Like a personal Pleasure Barge. That would be a beautiful ship.
JDaremo Fireheart 28 Apr, 2018 @ 5:48pm 
actually, I like the idea of dropping boxes of rocks . . .
too bad Empyrion doesn't have mod capability like this.
Rodrigo  [author] 28 Apr, 2018 @ 2:51pm 
There's custom weapons mods, including 'real' torpedoes if i may say so, but i refrain from using mods in any of my builds, so in a way, while its not a real torpedo we have to make do with what we can with vanilla weapons, for instance my phoenix bomber shoots missiles downwards to simulate bombing, some other vehicle here in the workshop launches and destroys small containers full of rocks to simulate bomlets/shrapnel. Same with flak cannons that are basically blocks catapults. Somethings we just have to overlook :)
JDaremo Fireheart 28 Apr, 2018 @ 2:30pm 
aren't torpedoes a mod?
Rodrigo  [author] 18 Oct, 2017 @ 4:52pm 
@Ivan of Spades thanks for the feedback , and in fact I understand that, I even have a real torpedo ship but this one obviously cannot fit a small ship as a torpedo, nor it would be viable, so I had to "cheat" a little. Same thing i've done with my bomber Phoenix, it shoots missiles downloads to simulate dropping bombs. We gotta improvise with the only 2 weapons KSH actually give us... so if you may, overlook that ;).
Ivan of Spades 18 Oct, 2017 @ 4:26pm 
Great design, just a few quirks I want to get off my chest.

A torpedo is either self or remote guided missile. This is armed with unguided rocket lauchers.
If it were a torpedo bomber it (usually) would have a detachable missile which was controlled from the cockpit or self guided.

In a sense, this would be still considered a bomber, but not a "torpedo" bomber.

Still a great design, love the colors and style.
Schwarzengel 16 Oct, 2017 @ 4:16am 
thumb up , i like your disign