XCOM 2
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14 października 2017 o 21:24
26 października 2022 o 17:13
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More SITREPs

Opis
Adds custom SITREPs. Separate from restored SITREPs for people's preference.

Currently adds:

Experimental Stims - Provides a far stronger variant of Berserker stims to the squad of the mission, making them outright supersoldiers. In exchange, all members will experience withdrawal injuries at the end of the mission, in addition to any wounds that may have been incurred.

Resistance Cell - three militia members will be in the AO, spawning somewhat close to the objective.

Experimental Chemical Weapon - the local resistance here is test deploying an ADVENT-specific weapon here: it'll reduce the aim of ADVENT and alien units by 20 while their chance to crit is reduced by 40.
Komentarzy: 66
The Best We Have 30 czerwca o 21:57 
Yeah, that Experimental Stimulant sitrep has got to go. It's so stupid and not worth it. It should be an optional toggle in the battle - not an automatic severe injury generator afterward.
The Professor 19 stycznia o 11:44 
Sorry, neutral Avatar VIP in the facility.
The Professor 19 stycznia o 11:22 
I'm sorry to say this, but I can't recommend this mod as it brokes blacksite vial facility raid - the game crashes on the start of the mission, until this mod is turned off.
Dragon32 15 listopada 2023 o 10:43 
@Tommy
Area of Operations, the battle map.
Tommy 14 listopada 2023 o 17:49 
what means AO?
ObviouslyEvil 21 września 2022 o 20:27 
Honestly I wish Experimental Chemical Weapon gave ADVENT troopers and officers acid rounds or something like that.
Dragon32 27 sierpnia 2022 o 3:06 
@PremierVader
I did. Scroll down
PremierVader 27 sierpnia 2022 o 2:07 
Hello can somebody tell me how to actually disable the Experimental Stims and Experimental Chemical Weapons sitreps? I just want the Resistance Cell one. Everyone is saying it can be done but nobody is saying how. We are not all very knowledgeable about these things so please help! Thanks.
Vanilla Autismotron 24 sierpnia 2022 o 6:24 
People are acting like you can't just modify the chemical weapon sitrep to give a -20 to aim with a +40 to crit
If I judged every mod based on their default values, I'd probably end up removing every one I had
DaViper 7 sierpnia 2022 o 6:57 
I'm with @Halte on this one. Just not having a good time with the play. (On paper it sounds awesome.)