Garry's Mod

Garry's Mod

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Risky Boots PlayerModel and Ragdoll
   
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Content Type: Addon
Addon Type: Model
Addon Tags: Cartoon, Roleplay
File Size
Posted
Updated
3.355 MB
17 Oct, 2017 @ 2:16am
19 Oct, 2017 @ 10:39pm
2 Change Notes ( view )

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Risky Boots PlayerModel and Ragdoll

Description
Ragdoll and Playermodel of Risky Boots from the Shantae series of video games created by WayForward.

GMod renders pictured above made by Risky Boots the Pirate Queen.

Although this model's combined bodygroups do not exceed Source's limit of 50,000 triangles, this model was split into 2 separate MDLs. The first one includes Risky's default and princess costume outfit. The second one is reserved exclusively for Risky's beach attire. This split was done to facilitate a possible future release that would include all swimsuits featured in S:½GH's DLC as additional bodygroups.

Modeled entirely by me in Blender. I did not create the normal map for the hair. This was copied from the files for a model originally modeled by this DA user[creatorofpony.deviantart.com] and then tiled to 2048 x 2048. All other textures were created by me using GIMP.

Features
Includes both playermodels and ragdolls
Multiple bodygroups for alternate outfits/costumes
Multiple skins
Eye, finger, and face posing
Rigged eyes and facial flexes (mono and stereo)
Jiggle/procedural bones! (26 total)
Embedded custom ragdoll animation sequences (8 total)
Custom viewmodels

Known bugs
Not a bug with the model per se but with SFM. The jiggle/procedural bones will not bake properly when the model is spawned in a current session. Instead of baking the dynamic animations, the process will bake the jiggle bones' default positions. For the baking to properly work, you must save the session after spawning the model, close the current SFM session, and then reopen it. Baking the procedural animations will then work properly now that the model is saved within the SFM session.

Bodygroups
Hair:
Default, short hair (default mdl only)
Long, free hair

Bandana:
Default bandana
Bandana with no tails (as seen in "Pirate Queen's Quest" DLC for S:½GH)
None

Headgear:
Pirate hat (default mdl only)
None
Tiara from the princess outfit featured in Tanline Temple in S&tPC (default mdl only)

Earrings:
Default golden earrings
Blue jewel earrings from from the princess outfit featured in Tanline Temple in S&tPC (default mdl only)

Top:
Default pirate outfit (default mdl only)
Top from the princess outfit featured in Tanline Temple in S&tPC (default mdl only)
Risky's swimsuit top from the speedrun completion for S%tPC (beach mdl only)
Shantae's bikini top (added for fun, not canon)

Cuffs:
Default (default mdl only)
Golden cuffs from the princess outfit featured in Tanline Temple in S&tPC (default mdl only)
Beach-themed cuffs from the speedrun completion for S%tPC (beach mdl only)
None

Skull (default mdl only):
Default skull pieces on chest and pelvic areas
None (as seen during the final boss encounter in S&tPC)

Bottom (default mdl only):
Default pirate outfit
Bottom from the princess outfit featured in Tanline Temple in S&tPC (default mdl only)

Swimsuit (beach mdl only):
Risky's swimsuit bottom from the speedrun completion for S&tPC
Shantae's bikini bottom (added for fun, not canon)

Belt:
Off by default (as seen in all character portraits in S&tPC)
On (as seen in most other appearances)


Skins
Default:
The default skin based on Risky's appearance in the character portraits in S&tPC. Eyes have a slight blue tint to match other in-game sprites. Belt is brown.

Yellow-eyed:
Risky has yellow eyes to match in-game appearance in S:½GH as well as the appearance upon completing the speedrun in S:RR. Belt is magenta to be consistent with these appearances.

Retro:
Risky's clothing is limited to a red and black palette to resemble sprites from the original GameBoy Color game.

Paintable "White" Skin:
Allows users to paint different materials custom colors using material overrides and modifying their $color attributes. This feature is specifically designed for use within SFM, but the skin is still available in GMod.


Special Thanks
Risky Boots the Pirate Queen for offering suggestions (see Change Notes) and the featured Garry's Mod renders.

Pte Jack whose series of YouTube tutorial videos taught me pretty much everything I now know regarding how models behave and are exported in the Source Engine. I cannot thank him enough.

The Valve Developer Wiki.

WayForward for making a great game.

34 Comments
404_coffee.exe 10 Sep, 2022 @ 7:13am 
doesn't look half bad
Gage1811 26 Aug, 2022 @ 5:15pm 
idk why i got this. i just did
shardinhand 25 Jun, 2022 @ 12:50am 
<3 ^^
Ralsei 16 Jun, 2022 @ 4:28am 
dang for me it is missing :(
badguy. 19 Jan, 2022 @ 9:05pm 
YES.:melon:
El Diablo 9 Nov, 2020 @ 6:54pm 
@P00t1sdr4g0n225 Yes but ive think this Shantae models missing from workshop
https://www.deviantart.com/radioactive-dk/art/Shantae-Enhanced-for-SFM-and-GMod-708237832
P00t1sdr4g0n225 8 Nov, 2020 @ 10:36am 
Hey man thanks for putting these models back up, I really appreciate it.
BABABBBABBP 5 Jun, 2020 @ 11:04pm 
L
A
L
O
N
D
E
teddi 31 Aug, 2019 @ 4:26pm 
Pls add Sky And Bolo next
Radioactive DK  [author] 29 Sep, 2018 @ 3:40pm 
@JetVacLegend: I'm afraid I wouldn't be able to fulfill your most recent request. Unless I'm missing something, these models are not in a file format that can be imported into Blender.

@The_GWR_Duckie: I got most of the body modeled yesterday. :shantae_sky: