War for the Overworld

War for the Overworld

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The Gilded Rise - Level 13
   
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Game Modes: Scenario
Number of Players: 2 Player
File Size
Posted
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8.789 MB
19 Oct, 2017 @ 3:54pm
3 Jul, 2019 @ 1:41pm
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The Gilded Rise - Level 13

In 1 collection by Korvek
Webbernever1's Intermediate Campaign - The Gilded Rise
20 items
Description
Level 13 - The Colossus (Colossus, Rhaskos)

To the north lies Rhaskos. Poised is he to capture the Empire's Colossus. Your intervention shall be necessary lest Rhaskos claims the Colossus for himself.
7 Comments
Korvek  [author] 9 Oct, 2018 @ 11:20am 
Most likely, the trigger systems did not kick into effect. I still need to update these maps.
Mimsy 9 Oct, 2018 @ 11:08am 
Started good, but ended a bit early. I destroyed the blue AI by going up the right hand side and never had to do any of the left, the very bottom or the middle.
Korvek  [author] 23 Oct, 2017 @ 10:50am 
What was the time, roughly, when you breached? If you had a large army, the level should have been somewhat easy because that is your reward for training up such an army. It is harder if you play more aggressively and expand rapidly.
gregored 23 Oct, 2017 @ 10:46am 
By the time I breached into the center area, I had converted several of the Empire forces from elsewhere, cretated about 20 sentinels, had about the same number of trained oculi, and close to 20 Frost weavers available. The hidden aureate momoliths converted the first wave of the fallen to gold, and I simply moved forward slowly, converted some of the Rhaskos enemies, changed others to gold. After claiming portions of the right side of the fortress, I simply rallied the oculi and the sentinels to Rhaskos' core. Your tips during the initial play helped greatly on the second play. The only delay in the middle of play was keeping up with the gold needed for payday and to create the sentinels. I could have played longer, just to claim more territory, but reached the point where I thought I would have too many minions to keep up with the paydays. So, rather than just destroying the sentinels, I took out the dungeon core.
Korvek  [author] 23 Oct, 2017 @ 2:49am 
Just updated the map. Rhaskos now has an arena and beastmaster, which should help. Also corrected some of the description and mentioned the golden weaver attacks.
Korvek  [author] 23 Oct, 2017 @ 2:44am 
What exactly was harder in the first attempt, or do you mean the map was too easy on both occasions? When did Rhaskos siege you...or did he never actually do that? The idea was that you would be attacked by both the Empire and Rhaskos, and most of the difficulty was meant to be found within these attacks.
gregored 23 Oct, 2017 @ 12:21am 
I restarted the map, and followed your advice. Rhaskos had already destroyed one Inhibitor, and had taken over his side of the fortress. Overall, I think it ended up being too easy to beat, but part of that may have been knowing where the tricky parts are from the prior playthrough. Ended up using around 20 sentinels and about the same number of Frost weavers, with lots of use of the avarice ritual to keep up with the gold demand. I waited until all the sentinels were activated before using the level up artifacts.