Total War: WARHAMMER II

Total War: WARHAMMER II

76 ratings
Doomon15, Teotec (GCCM)
   
Award
Favorite
Favorited
Unfavorite
Tags: mod, Maps
File Size
Posted
Updated
21.925 MB
21 Oct, 2017 @ 1:37am
27 Oct, 2017 @ 9:53am
3 Change Notes ( view )

Subscribe to download
Doomon15, Teotec (GCCM)

Description
Teotec 1.1
Welcome to Teotec, a large custom Lizardmen temple city. This settlement situates on the tops of multiple cliffs in more or less a jungle canyon type enviorment surrounded by a river and natural wonders like roaring waterfalls. The city has many different sections to fight over all leading to the main temple summit, victory points are located at the main temple summit and one at the plaza to the left in the settlment.

Siege AI works on the map so this can be both singleplayer and multiplayer are compatible.

To find this map:
> Go to custom battles
> Select siege
> under siege battles you should find the map labeled GCCM: Teotec - Lizardmen

Thanks for the continued support from fans and friends!

Don’t forget to Rate and Favorite this map if you enjoyed it and hope you all have fun!

If you want to donate to show support for the mods I create:
[paypal.me]

Also If you want, you can pay a visit to my WH Maps projects / ideas page over on TWC if you want to suggest ideas or projects (which are always considered) for the WH games, take a view at current WIPs and Ideas that are going on currently, or if you just want to simply join in on the discussion then just follow the link below:
http://www.twcenter.net/forums/showthread.php?747835-Doomon-18-My-WHTW-Maps-Projects&p=15239338#post15239338

EXTRA:

If you didn’t know of and want to become interested in my Historical TW work that I do on Attila TW then you can check out my work and also visit my projects /ideas thread over on TWC if you feel like:
http://www.twcenter.net/forums/showthread.php?698135-Doomon-18-My-maps-projects&p=14681400#post14681400

Update 1.1:
Made some fixes such as towers less powerfull and pushing back deployment even further. These changes will follow on the version in the GCCM:Mortal Empires. On GCCM: ME camp it will be representing Teotiqua in the southlands, fitting in well due to limited to no lore on many Lizardmen cities and since the enviornment, settlement and suprizingly even the name too fit in pretty well it makes a nice spot for the city.

This version will also be the only one with 2 points now as one in camp needed to be more simplified.
15 Comments
Illuminati 3 Mar, 2019 @ 4:38am 
That's great. Thank you very much. By the way, I found that the map of GCCM can be used for the siege of a city in the Totalwar:Warhammer 2's campaign mode. I wonder if the map edited by the map editor can also be used for the field operations in a certain area in the Totalwar:Warhammer 2's campaign mode?
Doomon15  [author] 3 Mar, 2019 @ 4:23am 
@帝国武士
yes, you have control of army placement in maps through deployment zones.
Illuminati 3 Mar, 2019 @ 4:14am 
Hello, I want to make a Totalwar:Warhammer 2 map, too.Can the Map Editor of Totalwar:Warhammer 2 set the birth location of AI's army? For example, set AI's troops to be deployed on a high ground in the northwest corner of the map.
AimAce 27 Jan, 2019 @ 6:33pm 
Update please!
Doomon15  [author] 6 Jul, 2018 @ 7:57pm 
@Roy W. Winchester
Thanks man, another huge one comming up soon when im back from vacation, I update GCCMs discord with my WIPs along with many other peoples be sure to check it out.
Ubermorgen 4 Jul, 2018 @ 10:05am 
By the old ones, this looks amazing!
Alan 27 Oct, 2017 @ 8:01am 
Wow Pure epic ..
Maruka 27 Oct, 2017 @ 7:56am 
@Creativeworks: The map is in GCCM: Mortal Empires :)

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=1182188528
Alan 27 Oct, 2017 @ 7:51am 
@ Doom- Shouldn't this have custom in the title as the GG maps I used are only for the main camp. Not sure if this will be added though.
Doomon15  [author] 25 Oct, 2017 @ 6:59am 
@Sock
Hmm pretty odd this was uploaded on this patch, well for now you can enable by enabling outdated mods option and it should work just fine.