Total War: WARHAMMER II

Total War: WARHAMMER II

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Autoresolve Fix for Missile Infantry and Cavalry
   
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Tags: mod, Campaign
File Size
Posted
Updated
25.649 KB
21 Oct, 2017 @ 4:29am
29 Jun, 2018 @ 5:57pm
4 Change Notes ( view )

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Autoresolve Fix for Missile Infantry and Cavalry

In 1 collection by MINOS
MINOS Mods for Total War Warhammer 2
35 items
Description
This Mod is a Port from my Warhammer 1 Mod , which fixes the Autoresolve Multiplier for Cavalry and Infantry, which get a ridiculous Bonus to it.



Highly compatible to every Mod.



Savegame compatible.



If you like this Mod, pls subscribe and mark as Favourite:



Thank you!
22 Comments
MINOS  [author] 9 Aug, 2019 @ 11:31am 
@ Pimpin Pippin :

Im using Zarkis Autoresolve by myself, so no.
Pimpin Pippin 9 Aug, 2019 @ 5:33am 
Is this mod perhaps going to be updated in 2019, or is it supposed to be marked as "outdated" and hence probably wont be getting any updates?
Thank you MINOS :)
Bomjus 27 Nov, 2018 @ 5:21am 
is this mod a consistent reduction in kills across all factions? because i like the idea of this mod, but your screenshots make it seem like you full on neuter range, not balance the problem. 180-200 kills changed to 15-20? crossbowmen who only get 6 kills in an entire engagement? did they even shoot? because i agree that my zombie handgunners getting 250+ kills is stupid and overpowered in auto resolve. but if you reduce that to 20 kills a unit... no thanks.

i'm pretty sure these screenshots are from WH1 (never played it) but i assume the information from the screenshots is relevant to the mod in WH2
Hugh Bollocks 26 Oct, 2018 @ 3:41am 
Is this mod included in your "No Cheats" mod? Same question about your other autoresolve mods.
TheHippie 25 Oct, 2018 @ 2:39pm 
I've noticed a weird auto-resolve "bug" the game really, really dislikes high/dark elf bolt throwers. Even with the easiest of auto-resolves I occasionaly lose the entire unit while my other units remain unscathed.
MINOS  [author] 4 Aug, 2018 @ 4:16am 
@ Cookie_Gutter :

They are weird indeed, I realized this while playing as Tomb Kangz and didn't see a Solution
Yme 4 Aug, 2018 @ 3:51am 
Hi Minos, thanks a lot for your work on this and other mods! I noticed that missile chariots are getting the same silly number of kills with your mod as without. I had a look in the tables and can't see a specific line about them - are they supposed to be covered by cav_mis?
MINOS  [author] 28 Jun, 2018 @ 7:01pm 
Updated to latest Patch.
MINOS  [author] 15 Jan, 2018 @ 1:07pm 
Also in Vanilla this leads to extremely high Chevron Missile Units, the get so high in Rank in Autoresolve it's not even Fun anymore.
MINOS  [author] 15 Jan, 2018 @ 1:05pm 
The most ridiculous is when you attack with 2 Fullstacks, one entirely full of Missile Units, one full of Infantry.
Attack with the Missile stack First and reinforce with a Melee.