Space Engineers

Space Engineers

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Zero-G - Star System Colonization Mission
   
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Type: World
Mod category: Exploration
File Size
Posted
Updated
40.822 MB
21 Oct, 2017 @ 7:50am
21 Oct, 2017 @ 8:16am
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Zero-G - Star System Colonization Mission

In 1 collection by Whaddageek
Zero-G: NASA-inspired Modular Ships and Stations
7 items
Description
Congratulations, Astronaut! You and your friends have been selected to crew the X-02 Evergreen Prospects, on a mission to settle the worlds of the Star System.


This is an exploration mission created using the Zero-G module collection, allowing several players to crew a NASA-esque ship on a mission to explore the solar system and colonize other worlds. There are minimal supplies on the ship, just ammo and uranium ingots, meaning that any attempts at colonization will require either mining asteroids or scuttling the Colony Pod itself for resources to make things more challenging. The more astute may note the ship's designation is the X-02. This is the second such mission to explore the star system, the first one having vanished...

The ship itself lacks any internal gravity for the most part, instead crew will have to use their jetpacks to navigate in zero gravity (hence the Zero-G name) as though in a contemporary modern spacecraft. Make sure to let your friends know when you're about to make a turn or Jump.

To make things more interesting, the Extended Exploration Mod and Surface Encounter Mods are included to create things to actually encounter and explore.

Subcraft

One (x1) Albatross-class Earth-Orbit Shuttle.
One (x) W.A.S.P. Eagle Pod Type-V(Configured for heavy zero-g repair work with a Hydrogen Frame and Welder)
Two (x2) Zero-G Colonization Pods.



Mission Brief is as follows;

Phase One - Launch
-You and your crew are to board the X-02 Command Module via the gantry.

-Retract external umbilicals to clear the X-02 and its Atmospheric Booster (the first button on the crew gantry button panel.)

-Once crew are secured in the cockpit seating, bunkroom, recreational room, or Cryo Pods, the designated pilot is to press the first button on Hotbar 1 to launch the X-02 Command Module and Booster. The Booster engine will fire and carry the ship into orbit, make sure to disengage Inertial Dampeners.

-At an altitude of 30km (30,000m), the Atmospheric Booster will expend its fuel. Press button 2 on the Hotbar, and the Booster will be ejected back towards Earth. Once it enters the atmosphere, Parachutes will enable a recoverable landing of the Booster Module.

- The X-02 Command Module is to proceed to the main body of the Evergreen Prospects just outside orbit at the rendeavour location, whereupon it will dock with the vessel.

Phase Two
-The X-02 - Evergreen Prospects has three objectives:
*Explore the Solar System
*Deploy Colony Pods and attempt to establish permanent settlements on the Mars-Type and Alien-Type Worlds
*Locate and, if possible, recover the X-01.

Colony Pod Instruction Manual
Once in orbit over a planet, board the Pod and use the Cockpit within the main cabin. Click the Launch Pod button on the hotbar and the pod will detach itself from the X-02. Navigate towards the planet and allow gravity to take ahold of it with the inertial dampeners disabled. Once near the ground parachutes will auto-deploy and enable a safe landing. When on the ground, the Pod's hangar can be opened and the W.A.S.P. Tarantula launched. This is a modular multipod rigged with twin welders to aide in base construction.

Recon flights with the shuttle are advised before deploying a Colony Pod, so as to locate a suitable colonization site.
2 Comments
Whaddageek  [author] 24 Oct, 2017 @ 3:19am 
I did consider doing that, but I mostly wanted it to just be an open-ended world rather than something structured. There's not much beyond "Go to orbit -> Go exploring" anyway.
Quarior 22 Oct, 2017 @ 5:13am 
Nice world, maybe you can make a scenario/campaign if you know to use.