XCOM 2
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Build Item Custom Costs
   
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22 Oct, 2017 @ 12:24am
2 Sep, 2019 @ 5:52pm
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Build Item Custom Costs

Description
Much of the Engineering buildable accessories cannot be customized. Costs are not read correctly from the INI files in game even when using correct syntax.

This mod fixes that and allows you to customize the item costs and item requirements. Unfortunately these values are for all difficulties, but most of the existing items in game have the same costs across all difficulties except on Legend so the change is not drastic.

List of affected items and their new costs:

(S=Supplies, E=Elerium, A=Alloys, followed by Corpses)
Bluescreen Rounds, 30S, 5A, 5E, 2 Advent Turrets
Mimic Beacon, 40S, 2A, 5E, 3 Faceless Corpses
Battlescanner, 15S, 2 Advent Captain Corpses
Combat Stims, 30S, 2 Berserker Corpses
Medikit, 25S, 1 Viper Corpse
Nanomedikit, 45S, 2 Viper Corpse
Flashbang Grenade, 20S
Proximity Mine, 50S, 10A, 10E, 1 Sectopod Corpse
Smoke Grenade, 15S
Smoke Bomb, 25S, 2 Advent Shieldbearer Corpse
EMP Grenade, 25S, 10A, 5E, 2 Advent MEC Corpse
EMP Bomb, 45S, 10A, 10E, 3 Advent MEC Corpse
Mindshield, 20S, 5E, 2 Sectoid Corpse
Hellweave Vest, 40S, 5A, 3 Advent Purifier Corpse
Nanofiber Vest, 10S, 2A, 2 Advent Trooper Corpse
Refraction Field, 30S, 5A, 10E, 2 Corpse Spectre
Ultrasonic Lure, 20S, 2A, 5E, 5 Lost Corpses (These are not shown, but you do have them).
Sustaining Sphere, 15S, 5E, 2 Advent Priest Corpse

-= DEFAULTS =-

This mod is loaded with my personal settings, calibrated around WOTC standard values as seen above, for a campaign of halfway normal/classic difficulty. The items cost more Alloys, Elerium and Corpses to make the resources useful and wanted. Supply costs for most items is down significantly, but not below their resale price on the Black Market. You should feel an increased incentive to gather non-supply resources and you'll find use for all those bodies you have piled up. You will even find Elerium or Alloy Points of Interest that popup attractive sometimes.

It is somewhat difficult to find the correct corpses for some of the items, this will limit you in availability but this is on purpose. Powerful items require rare or late game corpses. For example, you wont be able to use Medikits until you meet your first Viper. Remember that if you disagree, you can just change it.

-= CUSTOMIZATION =-

All values are exposed for each item, you can change anything you want. Supply, Alloy, Elerium, Corpse required are all changeable.

C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1177150989\Config\XComNewINIConfig.ini

There is a strong chance this mod will be updated in the future (bugs, new functionality, etc.) so keep a backup of your changes in the same directory. If you use my settings, just sub and forget.

-= COMPATIBILITY =-

No direct overrides. Works for existing campaigns.

This mod ignores all settings in DefaultStrategyTuning.ini for the items mentioned above and uses the parameters in the INI file instead.

-= VERSION =-
V2.0 - Added all buildable schematics missing (Weapons, Armors, DLC content XPAC etc.)
36 Comments
Juravis  [author] 3 Aug, 2020 @ 8:49pm 
Green Raven 3 Aug, 2020 @ 8:37pm 
A million thanks, mate!
Juravis  [author] 3 Aug, 2020 @ 8:34pm 
Making it a consumable item is extremely easy. I might make that one.
Green Raven 3 Aug, 2020 @ 7:59pm 
That's clever,,, because Sectoids would sense something is off, while a Sectapod's targeting sensors would simply note an enemy unit out of cover. You should make a companion mod, a Testing Ground project that adds a "psionic signal" for the Mimic Beacon, allowing it to fool psi units as well.

Of course, first you should make a standalone mod that reduces the cost of the Mimic Beacon to one Faceless corpse and turns it into a consumable item.
Juravis  [author] 3 Aug, 2020 @ 7:51pm 
I really dont mind what AI suite you prefer, but my AI has better Mimic Beacon handling than any other out there and it wasnt hard to code. Each unit has a special percentage at each stage to ignore or consider the Mimic Beacon as real. Psionic units are mostly unaffected and MECs always almost fire on Mimics. I havent seen it in any other AI.
Green Raven 3 Aug, 2020 @ 6:55pm 
Hmm... this is probably not the right thing to say to a guy your begging a favor from... but I prefer the ABA.

You know, I really prefer thier Stun Lancers. ABA Lancers know that they are factory produced and expendable, and have no problem making suicidal banzai attacks. They die, but if they scratched your prize specialist and put her in the hospital for a month, then they've served thier purpose.

Your Stun Lancers act like the riot police they actually are, and close in with flashbangs and rifle fire. It's much closer to the lore, but I don't start sweating when I see them.

I hope you aren't insulted... your trio of AI mods are wonderful pieces of work.
Juravis  [author] 3 Aug, 2020 @ 6:44pm 
Use my AI they make mimic beacons not overpowered.
Green Raven 3 Aug, 2020 @ 6:26pm 
I appreciate the encouragement, but I had my fill of Ini filing when I was trying to adjust the original Long War with XCOM Enemy Unknown. I didnt scrap my game, but I did give myself the sort of headache that can only be cured by screaming into a pillow.

I took upon myself a sacred vow: aliens can invade the earth, a creepy guy with sunglasses can establish a facsist regime, and my former Chief Scientist can go crazy and devolop a trio of biological superweapons, but I will never, ever open the ini file again.

Thanks for writing back. If you ever have some spare time, maybe you can make the mod for me; if not, then not.

In the meantime, I'm relying on House Rules: no researching the Faceless autopsy. Those corpses go directly to the Black Market :D

Stay safe and healthy!
Juravis  [author] 3 Aug, 2020 @ 6:16pm 
You cannot scrap your game with ini edits just follow my file format change the numbers and names according. Its easy promise
Green Raven 3 Aug, 2020 @ 3:35pm 
Thank you for answering! I'm really leery about messing with ini files... I only use whats on the workshop. If you have the time and patience, would you be willing to create a formal mod?