Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's just too much power
Nah, not really. My gamemode mods only buff Boss Infected (Tank and Witch) HPs. All Special infected have either been left untouched or had their HP reduced, because some, like the Charger and Jockey, could tank unrealistically.
Yeah, it's a little OP at the moment, but it's on my to-do list to go through all my mods and balance them. It's really difficult for one person to keep track and balance all my mods though, because many of them are user requests like this one that I don't personally use. Still, I'm going to go through my less-used scripts and see about balancing them a bit.
The end idea is that I want the Gritty Realism pump-action shotguns to have more damage per shot than the semi-auto ones, and the semi-auto ones to have more DPS.
As it is, your add-on makes the chrome shotgun stronger than the Tier-2 shotguns for taking out tanks and other SI—which is a bit counteintuitive.
Wow, I can't believe I missed that! Thanks for the tip. It's been fixed, and I even credited you in the patch note. :)
And thank you for the compliment! It's always nice to hear someone likes my work. :D