The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

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A Better Monstro's Tooth?
   
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25 Oct, 2017 @ 5:50am
3 Jul, 2018 @ 4:57am
10 Change Notes ( view )
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A Better Monstro's Tooth?

In 1 collection by Sartre's right eye
All 'A Better [blank]?' mods and some other stuff
35 items
Description
Reupload of 'A better Monstro's Tooth?' without bombsynergies

Monstro's Tooth has always been one of the more crappier unlocks in the game, along the likes of (normal) butter bean and Lemon Mishap...
So I decided to work away some things that made me always turn away from it after remembering it IS indeed an item in the game...

So what are the general changes?


- For starters: Monstro doesn't lock on to the player after he used MT on an empty room anymore, wich was always unavoidable damage
-Seconds: Monstro now targets bosses before regular enemies
-Thirds: the damage of Monstro is a little more (about 33% more) and it now affects restock boxes, donation machines, slots, secret rooms, etc...., so he can be used as an all-around tool in empty rooms
-Fourths: on damage to isaac, it only takes away half-a-heart on hit! (used to be a full)

ADDED:
- Void Synergy works properly now
- Added in compatibility with the True Co-op mod
So anyway, this is my first mod where I put a decent amount of time in. I would love some feedback on what you people out there think about it and if it's got any bugs or w/e. I did playtest most of it though, so it should normally just work...
:D

CHANGELOG:

06/03/2018: IN CASE OF THIS MOD MESSING WITH YOUR OTHER MODS:
Try unsubscribing, starting a game and resubscribing. There were a few unnecessary files in the first versions, but it /should/ be fixed now...
EDIT: - Fixed some code surrounding when the player should and should not take damage
07/02/2018: - Removed Message in console
- From now on this mod won't make an item called 'Monstro's Tooth', but will just use the original item instead
20/02/2018: - Localized some variables
06/03/2018: - Removed some unnecessary files and code
3 Comments
PRETTY and LOVABLE 21 Feb, 2018 @ 2:27pm 
Nevermind, I think a different mod didn't work with this and was causing it. It's fixed now.
Sartre's right eye  [author] 20 Feb, 2018 @ 10:22am 
That's weird? Didn't have that problem when I tested it...
I localized some of the variables to the mod since I had forgotten that, so in case it isn't fixed, pls tell me
PRETTY and LOVABLE 19 Feb, 2018 @ 10:01am 
For some reason, it spawns a falling Monstro when using any active item.